11-20-2024, 09:17 AM | #1 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Call for Playtesters: GURPS Guns
Calling all firearms freaks, in or out of game! We are seeking playtesters for GURPS Guns, by David Pulver.
This 30+ page supplement is not a gun-design system – please bear that in mind before applying and, if you are accepted, during the playtest! – but it is systematic. It offers step-by-step rules and guidelines for translating real-world firearms data (caliber, muzzle velocity, barrel length, etc.) and technical terminology (demystified here) into game terms, for everything from holdout pistols to howitzers, starting at TL3 and going up to the eve of TL9. Plug in some easily researched facts about a weapon, and these rules will generate GURPS stats consistent with those found in existing works, most importantly GURPS High-Tech. Being familiar with the firearms and associated rules in High-Tech is essential. Awareness of GURPS Gun Fu, GURPS High-Tech: Adventure Guns, GURPS High-Tech: Pulp Guns 1, GURPS High-Tech: Pulp Guns 2, GURPS Low-Tech, GURPS Tactical Shooting, and all the other supplements that have firearms in them would be useful: More data points means a better fit. We definitely want a squad of number-crunchers with big GURPS libraries to verify that, yes, this system works for the majority of real-world guns in High-Tech (and, ideally, other recent releases). The playtest is currently scheduled to run for at least a full month, starting on November 28, 2024 and ending no sooner than January 2, 2025. If a thorough shakedown takes longer, we're prepared to extend it by a couple of weeks. (Any longer, and there might be problems with the next four playtests we have scheduled!) Please apply only if you have High-Tech (and hopefully some of the other titles named above), are willing to research real-world guns to verify that this system gives roughly the same results that those books list for them, and can commit to at least a month (including some time over the winter holidays). Preferential playtest slots will be given to those who have spent at least $50 on PDFs from Warehouse 23 in the past calendar year, though this is not a requirement. For more, see the general playtest information page. Prospective playtesters should email Roger Burton West at pt-guns@firedrake.org with [GUNS PLAYTEST] in the subject. Include your preferred email address for the closed playtest mailing list, your name as you wish it to appear in the published supplement, your Warehouse 23 email if it's different from the address for the list, and a few words on why we should pick you: qualifications, experience, current gaming group(s), etc. Please use this format: Code:
deadeye@shootinglessons.com Ann Patrick annie@gunmail.com I am a longtime GURPS player who has run historically based campaigns, especially in the Wild West and World Wars, since the 1990s. I have everything you listed and more. I also collect 19th-century revolvers, shoot competitively, and do my own gunsmithing for fun. I should be free over the winter because, where I live, it's too cold to spend much time shooting!
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
11-20-2024, 02:56 PM | #2 |
Join Date: Nov 2004
Location: Sydney, Australia
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Re: Call for Playtesters: GURPS Guns
30+ pages! Crunchy from David Pulver! Guns!
Exciting :-)
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Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." |
11-20-2024, 04:02 PM | #3 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Call for Playtesters: GURPS Guns
One of the most common GURPS questions is not about the rules as written. It is, "How would you stat <gun>?" Needless to say, GURPS Guns tackles this head-on. We like the system a lot, so we're looking not so much for text reviewers as for feedback from people who will:
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
11-20-2024, 05:19 PM | #4 |
Join Date: Jul 2012
Location: A crappy state called Illinois
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Re: Call for Playtesters: GURPS Guns
*Autistic gun-nut noises* Welp, I'm in for this.
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GURB: Ultra-Tech Reloaded Normies: Man! The government is filled with liars and thieves! Me: Well yeah, here's what they're lying about, what they're stealing from you, and who's doing it. Normies: Rolls eyes Shut up conspiracy theorist Me: >.> |
11-21-2024, 02:29 AM | #5 |
Join Date: Jun 2006
Location: On the road again...
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Re: Call for Playtesters: GURPS Guns
So tempted... but it still fails to fill the niche I'm looking for: speculative ultra-tech guns for which there are no real world stats (such as many EM guns in calibers Ultra-Tech doesn't cover), or worse fictional guns for which the stats make absolutely no sense (like a two-and-a-half pound needle derringer I saw once).
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
11-21-2024, 02:44 AM | #6 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Call for Playtesters: GURPS Guns
It sounds like a fascinating project. But though I'm interested in the physics of guns, and have done some reading about it, I don't know enough to be a productive contributor, and I certainly don't know the real world performance stats for firearms. But I look forward to seeing the results!
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Bill Stoddard I don't think we're in Oz any more. |
11-21-2024, 10:14 AM | #7 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Call for Playtesters: GURPS Guns
Quote:
Which said, if a "tech manual" for a series of novels, a TV show, a movie, or another RPG provides suitably concrete physical data, this system should be up to the challenge. Whether the resulting GURPS stats will – when used with the GURPS combat rules – produce results as deadly, effective, or whatever as the weapon is portrayed as being in its setting is a whole other matter! That's often a function of suitable "campaign switches" for gun combat and "cool factor" (dramatic, ethnic, heroic, whatever), not plausible gunsmithing. Those things aren't part of this system because they are innate not to physical hardware but to creators' imagination, and thus more topical for a short GURPS Gun Fu supplement.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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11-21-2024, 10:20 AM | #8 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Call for Playtesters: GURPS Guns
Quote:
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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11-21-2024, 11:34 AM | #9 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Call for Playtesters: GURPS Guns
Quote:
When you say 'up to howitzers', would that include autocannon and cannon? Such as statting guns like the 73mm smoothbore main gun of a BMP-1 and any alternate armaments Soviet fighting vehicles of the era could have, aside from the already accounted for Mi-24V, BRDM-2 and T-72A? Just an idle query, not having anything to do with my upcoming campaign about bribing Soviet base commanders, warehouse administrators and garage mangers into stealing a lot of military ordnance in the chaos of 1990-1991...
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Za uspiekh nashevo beznadiozhnovo diela! |
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11-21-2024, 11:41 AM | #10 |
Join Date: Aug 2010
Location: The Land of Enchantment
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Re: Call for Playtesters: GURPS Guns
Wow, I would be so interested in this, except that there is no way that I could make any sort of time commitment right now. I have all listed titles and more, as well as a small library of (often obscure) firearms data.
Sigh.
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I'd need to get a grant and go shoot a thousand goats to figure it out. |
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