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#11 |
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Join Date: May 2007
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Exactly. (And likewise for the bow's range.)
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I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig. |
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#12 | |
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Join Date: Nov 2004
Location: Sydney, Australia
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Quote:
The various perks and such allow you to exceed your regular ST to match the bow without extra effort and time and such.
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Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." |
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#13 | |
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Join Date: Jun 2013
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Quote:
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GURPS Overhaul |
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#14 | |
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Join Date: Nov 2004
Location: Sydney, Australia
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Quote:
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Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." |
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#15 |
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Join Date: Jun 2013
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The way you wrote the previous post made me think you were suggesting a regular bow could function using the user's ST if that were lower than the bow's, but perhaps I just misread it.
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GURPS Overhaul |
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#16 |
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Join Date: Aug 2004
Location: Wellington, NZ
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I, perhaps over-generously, would allow a character to use a bow that's too strong for them. They'd only get to use it at their ST, and they'd take a -1 to hit per point of ST they were lacking, but they could use it. I probably wouldn't let them aim, either. So it's something a character might do in desperation, but hardly something they'd want to do over getting a bow of properly matched ST.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#17 |
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Join Date: Oct 2024
Location: There's a head attached to my neck and I'm in it
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If you really want to shoot heavier bows...
Maybe a technique? Some cool name Hard Defaults Bow-2, cannot exceed prerequisite skill You can use bows with ST more than user ST by 2. Including additional damage from the bow On the first turn you start to draw with a ready maneuver as normal On the second turn you continue with another ready maneuver, but uncomfortable posture give you -2 on dodge and you can't retreat, block, parry or use acrobatics. On third turn you can shoot. You get a cumulative -1 to attack every turn of holding bow drawn Or something like that. Yes, I know, it's reskined springing attack. And I could mess up with numbers. But this looks as clunky as realistic shooting of heavy bows for me |
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#18 | |
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Join Date: Jun 2013
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GURPS Overhaul |
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#19 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Realistically, there's a pretty significant distance between "can use effectively" and "can use at all", particularly for ancient bows (it might not be true for compound bows), because using a bow effectively requires that you can draw the bow and hold it like that, with minimal trembling, while aiming, which requires significantly more strength than is required to draw it at all.
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#20 | |
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Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Quote:
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. |
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