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#1 |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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I'm running a chase scene in a forest at night in low tech, using the action chase rules. I have a couple of tweaks/unsettled issues I could use advice on:
Thanks for looking this over with me! and yes, this is a PbP game so some of this stuff is still unresolved.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#2 | |||
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Join Date: Jun 2013
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I'm not familiar with the Chase rules (although I should probably grab the Action! series, it sounds like it has a lot of useful rules), but...
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I could maybe see a penalized Hiking roll standing in for Survival (Forest) in this regard, but that seems like it's stretching things. Yeah, I don't see a horse being able to go full speed in the woods unless traveling on a well-maintained path. Honestly, if the woods are particularly dense, I suspect the riders would be faster getting off the horses and leaving them behind (using half the Move of the horses may not be inappropriate) - although that decision may come back to bite them if they need to leave the forest, where the speed of the horses can come back into play.
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GURPS Overhaul |
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#3 | |
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Join Date: Jul 2006
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Either get off and lead the horse or, as stated, send them off on their own in hopes they'll lay a false trail. |
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#4 | ||
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Quote:
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How tall is the wheat? Remember that most modern wheat you see has been bred to have short stalks.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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#5 | |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Quote:
I think its about July, maybe early august? How tall is the wheat then? Its in southern Cardiel if that matters or helps.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#6 |
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Join Date: Jun 2013
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I believe that's typically around harvest time, so they should be at least close to full-size. The question is what full-size means. These days, I think wheat typically hovers around a meter tall, but it wasn't that long ago (apparently the shorter plants with higher yields started being aggressively selected for sometime in the 1800's) that it tended to get nearly as tall as a man (or at least as a man of that time period; average heights have increased since then).
__________________
GURPS Overhaul |
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#7 | ||||||||
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Join Date: Sep 2011
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#8 |
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Join Date: Feb 2005
Location: Berkeley, CA
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I would note that getting lost is a real concern for both sides. It's somewhat more of a concern for the pursued (at least, until the pursuers have to find their way back home) since the pursuers are following a trail and thus presumably if there's an impassible obstacle the target will run into it first.
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#9 |
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Join Date: Aug 2004
Location: Pioneer Valley
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I am not familiar with the chase rules. But I lived in forests in my teen years, and spent 15-20 weekends a year in my thirties in them. I'm very familiar with forests at night, and back then I had superb night vision. So:
Generally speaking, forests at night -- even not terribly dense ones -- are extremely dark and unforgiving. For the most part you can't see jack. Even at a Move of 1, you are going to stumble and trip over depressions, exposed roots, thorns, low stumps, and the like. (Move 1 is about twice what I would dare off trail, if I wanted to keep my ankles intact.) Running outright, you WILL fall and you MAY get hurt; it's only a matter of time, even if we're talking Robin-in-Sherwood. Even strong moonlight helps only a little, even through single canopy. You'll see well in clearings and on broad paths, but not otherwise. A chase on a HORSE, short of on a broad manicured highroad through the forest ... look, if you're bound and determined to kill yourself, just cut your throat and let the poor horse be. People succeed at it on screen solely because the scriptwriters pen it that way. Night Vision helps a little -- not a whole lot. Hiking helps not at all, unless we're talking a nighttime route march, and I wouldn't consider a chase a "hiking" situation. Hiding? That's very much easier. People appropriately dressed can, without being trained in concealment, hide just a few feet away from someone assiduously looking; trust me on this one. One caveat: a lot of people have this idea that black makes for good nighttime camouflage. Alright, it's better than lime-yellow. But black is darker than the ambient darkness under tree line at night. Navy blue, dark green, charcoal grey, much fitter for purpose. And Anthony's right. Getting lost in a forest is easy enough in broad daylight. I've tried never to get deeper than 150-200 yards into a forest at night. A half mile in during a chase? Forget it. Without technological directional aids, you're sunk until daylight.
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
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#10 |
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Join Date: Sep 2011
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A quick addendum on Night Vision. Night Vision of the type being described here is extremely sensitive to light. While none of the characters is likely to have modern "lucifers", striking flint and tinder, especially without warning, is likely to draw the eye. This brief exposure to light is enough to cancel all bonuses from Night Vision foe at least 10 minutes. In essence, "the purple is gone" and it will be a long tome regenerating.
Speaking of purple, that is a goof night camouflage colour. |
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| Tags |
| action, chases, hiking, night vision, survival |
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