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Old 08-29-2024, 11:14 PM   #1
pawsplay
 
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Default Re: 4e Revised

Adding All the Things is how we got to where we are with 4e in the first place.
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Old 08-30-2024, 09:47 AM   #2
DouglasCole
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Default Re: 4e Revised

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Originally Posted by acrosome View Post
As much as Technical Grappling was fun to read and say "Yeah, that's awesome", I have kind of concluded that it's too much book keeping in a game that is already heavy on book keeping, as well as a large number of yet more odd bonuses/penalties to memorize. But certainly there are settings where it would be worth it- like a modern or scifi setting where weaponry is controlled, so that it basically becomes a Martial Arts game. Maybe put it in the Advanced book, too?
Wrong yardstick. TG was my first book ever. FDG is better by far, and gets everything needed for what it was purposed for done in about five pages of text, plus some art. Adding particular "techniques" is almost unnecessary, and Exxar pointed out in a blog post that all of them fit neatly within the framework with no special rules.

In any case: back to the start. TG isn't the right benchmark for inclusion; Fantastic Dungeon Grappling is.
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Last edited by DouglasCole; 08-30-2024 at 10:19 AM.
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Old 08-31-2024, 11:46 AM   #3
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Default Re: 4e Revised

I'll say it again:

A 4e Revised should pull the Infinite Worlds stuff out of the Basic Set - that includes redoing building Dai as the example to make him a DF-esque Thief or such - and changing many of the iconics to fit their home genres without tying them into IW (the vampire makes for a good MH antagonist, actually) - and replace the IW chapter with a few short 2- to 4-page adventures (possibly solo ones, like All In A Night's Work!) in different genres in order to showcase what GURPS is capable of.
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Old 09-02-2024, 11:54 AM   #4
acrosome
 
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Default Re: 4e Revised

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Originally Posted by DouglasCole View Post
In any case: back to the start. TG isn't the right benchmark for inclusion; Fantastic Dungeon Grappling is.
I have to admit that I have not read FDG, since I have little interest in dungeon fantasy as a genre. I mean, I bought DFRPG because why not? But mostly only the basic set, for reference almost, not everything. (And I decided that I didn't like DFRPG when they removed powerstones and used a "power object" instead. I generally don't like over-the-top games in general, though.)

So maybe I'll have a look at FDG, now.
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Old 09-23-2024, 08:37 AM   #5
Colonel__Klink
 
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Default Re: 4e Revised

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Originally Posted by binn05 View Post
I agree. A better presentation and reorganization of topics would help many new players.
Also, graphical improvements. Today's market wants shiny colors and glossy pages.
I would also update to 4E the solo adventure "A Night's Work" from 3E and include it in the basic set. It helped me a lot to understand GURPS during the 3E era.
At the end, a page with a link to Caravan to Ein Arris will help people GM and play a ready-to-go adventure. Include with it pre-gen 150-point characters.
Those two "modules" would teach newcomers basic combat and social interaction.

Create one more free adventure for the Dungeon Fantasy series to teach basic magic use and a little bit of powers. Also, include 150-point pre-gen characters.

I emphasize 150 points instead of DF 250 because it is easier to manage 150 points than 250, and they can still act within their chosen niche.

Link, in some way, all three "modules" with Infinite Worlds if it will continue to be GURPS default setting.

Also, each of your three books must come with 50 to 250-point iconic characters. And more down-to-earth ones, instead of the "I have no idea how to play this C3IR07-guy".

I would include a line of novels with iconic characters and settings, such as Dragonlance romances. But that is off-topic.

One thing I can say as a newer entry to GURPS than most here is that the basic set 4th edition is gorgeous. It certainly doesn't have as many character illustrations some other books have but the colorized almost Star Trek page borders are a brilliant move. The little in page "bubbles" wind up "feeling" nice too.

Most TTRPG books aren't like a DND book. You either wind up with Wraith the Oblivion which is impossible to use because the book is written like a novel or you get Rift which has most of the really nice pictures in the middle a history book or something lol.

The issue is organization. The rules for a good gunfight are a lot with the way the book lays it out and I really think that's where the game can improve. I feel like I'm always going back and forth trying to figure things out because these rules in a gunfight especially all are needed or the characters are instantly liquid.
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Old 08-28-2024, 07:12 PM   #6
Anaraxes
 
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Default Re: 4e Revised

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Originally Posted by dataweaver View Post
Kromm's "Ten for Ten" from Pyramid #3/70
The GURPS Wiki has a list of the Ten for Ten by name, with the original source cited, in case someone has those, but not the Pyramid in which they were collected.
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Old 08-28-2024, 07:38 PM   #7
restlessgriffin
 
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Default Re: 4e Revised

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Originally Posted by dataweaver View Post
I was originally writing this as a response to the 20th Anniversary of 4e thread; but I realized that I was getting off track.

I'd love to get a 4e Revised to commemorate the occasion, retroactively updating the core material with lessons learned over the last two decades ...

Thoughts?
Unless they've already been working on this for the past two years this doesn't make much sense as it would be impossible to get a good revision out in time to commerate 20 years of GURPS. I think they should do a real full revision to GURPS to 5e and shoot for a 25 year annniversary commemoration. Regardless it would need a significant time investment and DEFINITELY should get input from GURPS players and GMs. This includes a lot of playtesting.
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Old 08-28-2024, 09:26 PM   #8
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Default Re: 4e Revised

A minor quibble of mine since 4e first came out was thrown spear damage remaining unchanged from earlier editions. It should deal one-handed damage the same as any other thrown weapon does.
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