|
|
|
|
|
#1 |
|
Join Date: Sep 2007
|
Adding All the Things is how we got to where we are with 4e in the first place.
|
|
|
|
|
|
#2 | |
|
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
|
Quote:
In any case: back to the start. TG isn't the right benchmark for inclusion; Fantastic Dungeon Grappling is.
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon Last edited by DouglasCole; 08-30-2024 at 10:19 AM. |
|
|
|
|
|
|
#3 |
|
Join Date: Jun 2006
Location: On the road again...
|
I'll say it again:
A 4e Revised should pull the Infinite Worlds stuff out of the Basic Set - that includes redoing building Dai as the example to make him a DF-esque Thief or such - and changing many of the iconics to fit their home genres without tying them into IW (the vampire makes for a good MH antagonist, actually) - and replace the IW chapter with a few short 2- to 4-page adventures (possibly solo ones, like All In A Night's Work!) in different genres in order to showcase what GURPS is capable of.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
|
|
|
|
|
#4 | |
|
Join Date: Aug 2010
Location: The Land of Enchantment
|
Quote:
So maybe I'll have a look at FDG, now.
__________________
I'd need to get a grant and go shoot a thousand goats to figure it out. |
|
|
|
|
|
|
#5 | |
|
Join Date: Aug 2022
|
Quote:
One thing I can say as a newer entry to GURPS than most here is that the basic set 4th edition is gorgeous. It certainly doesn't have as many character illustrations some other books have but the colorized almost Star Trek page borders are a brilliant move. The little in page "bubbles" wind up "feeling" nice too. Most TTRPG books aren't like a DND book. You either wind up with Wraith the Oblivion which is impossible to use because the book is written like a novel or you get Rift which has most of the really nice pictures in the middle a history book or something lol. The issue is organization. The rules for a good gunfight are a lot with the way the book lays it out and I really think that's where the game can improve. I feel like I'm always going back and forth trying to figure things out because these rules in a gunfight especially all are needed or the characters are instantly liquid. |
|
|
|
|
|
|
#6 |
|
Join Date: Sep 2007
|
The GURPS Wiki has a list of the Ten for Ten by name, with the original source cited, in case someone has those, but not the Pyramid in which they were collected.
|
|
|
|
|
|
#7 | |
|
Join Date: Jul 2021
|
Quote:
|
|
|
|
|
|
|
#8 |
|
Join Date: Aug 2004
Location: USA, Planet Earth, The Milky Way Galaxy
|
A minor quibble of mine since 4e first came out was thrown spear damage remaining unchanged from earlier editions. It should deal one-handed damage the same as any other thrown weapon does.
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|