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#11 | |
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Join Date: Jun 2013
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Quote:
... To actually add something to the discussion, I wanted to look at three of the things I've struggled with for my own design attempts - ST, Bulk, and Rcl. For ST, it looks like you basically have it scaling roughly with the square root of ST for pistols, the fifth root of ST for rifles, and the third root of ST for cannon. I'm curious as to why you opted for this. For my own, I just went with ST = 5*(Weight)^0.5, and had rifles (which are two-handed) use 2/3 normal weight, as is typical for two-handed weapons. For Bulk, your length-based numbers almost match the Size and Speed/Range Table, but are a bit off. Why did you opt for these cutoffs instead of SSR? Does it simply match better with existing weapons? For my own, I put a 200 mm overall length at -1, 300 at -2, 500 at -3, etc, with in-between values rounding up, as is standard for SSR. Finally, for Rcl, I'm simply curious where you came up with your equation from. For my own... I pretty much had no idea where to start, so I just set the most powerful weapons - those with a muzzle velocity of 320 m/s (the speed limit for my gear rifles) - to have Rcl 5 and had Rcl scale linearly with muzzle velocity (which worked out to Rcl=V/64). I think I like your suggestion better.
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GURPS Overhaul |
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| Tags |
| design, equipment, firearms, ultratech, weapons |
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