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Old 11-11-2024, 11:29 AM   #61
DangerousThing
 
Join Date: Mar 2013
Default Re: [OOC] Enter the Imperium

Quote:
Originally Posted by the_matrix_walker View Post
Glad to hear you're feeling better! Sorry you had to go through that. I am due for a booster...

I think we still have to figure out PSI, but I'm still down for playing.
Quote:
I hope you're feeling better.
Thanks. I'm much better, though still a bit fatigued. And MMs still taste bad. :(

I would like to start the game next Monday. Down with playing is fun. Down with covid sucks.
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Old 11-16-2024, 03:09 PM   #62
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Default Re: [OOC] Enter the Imperium

I am going to create the psionics for your characters. If you want some say, please respond with suggestions that you feel would fit your character, or even just be fun to play.

You can also suggest combat, non-combat, or defensive. Or that you just trust me t make a choice.
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Old 11-16-2024, 04:26 PM   #63
ericthered
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Default Re: [OOC] Enter the Imperium

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Originally Posted by DangerousThing View Post
I am going to create the psionics for your characters. If you want some say, please respond with suggestions that you feel would fit your character, or even just be fun to play.

You can also suggest combat, non-combat, or defensive. Or that you just trust me t make a choice.
Did I ever send you a sheet for Scott Deloach?

I would really love to play someone who can sabotage or repair machinery with TK, so that's the way I'd like his Psi to go.
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Old 11-16-2024, 07:57 PM   #64
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Default Re: [OOC] Enter the Imperium

Spirit Empathy combined with Medium can be a unique source of information, if there are force ghosts or whatever around, and adding a spirit ally that only my character can see and hear could be fun...

Some kind of Chrono-kinesis where he could pop off a time dealation effect would be cool... Like ATR with Maximum duration and an alternative affliction for Reduced time rate for the bad guys would be bad ass!

most of the in print stuff doesn't blow up my skirt, but teleportation is always tempting.
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Old 11-18-2024, 09:35 AM   #65
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Default Re: [OOC] Enter the Imperium

[QUOTE=ericthered;2542674]Did I ever send you a sheet for Scott Deloach?</quote>

I don't think so, but I still have a lot of email to check over. Olease send him again.

Quote:
I would really love to play someone who can sabotage or repair machinery with TK, so that's the way I'd like his Psi to go.

Done. Would you mind a bit of Ergokinesis as well, for "Confuse?"
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Old 11-18-2024, 05:20 PM   #66
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Default Re: [OOC] Enter the Imperium

Another question.

The Imperial Ministry of Justice has an policing arm (The Interstellar Police Patrol). This is normally called The Star Patrol.

How did your characters help them sometime in the recent past? Either together or separately.

This will impact how you will get a ship.

This can be anything that would grant you a positive reaction, assuming your skills. For example, using Diplomacy to negotiate the return of a crew of the Star Patrol from a hostile planet they crashed on.
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Old 11-19-2024, 10:33 AM   #67
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Default Re: [OOC] Enter the Imperium

[QUOTE=DangerousThing;2542820]
Quote:
Originally Posted by ericthered View Post
Did I ever send you a sheet for Scott Deloach?</quote>

I don't think so, but I still have a lot of email to check over. Olease send him again.
Here is what I have so far. Didn't realize I had that many unspent points.




Quote:
Done. Would you mind a bit of Ergokinesis as well, for "Confuse?"
As long as its not too expensive. Are alternative abilities in play?
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Old 11-19-2024, 02:03 PM   #68
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Default Re: [OOC] Enter the Imperium

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As long as its not too expensive. Are alternative abilities in play?
Yes, alternative abilities are in play. I will think on this when I create your psionic abilities.
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Old 11-19-2024, 06:00 PM   #69
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Default Re: [OOC] Enter the Imperium

Just some more information.

The Interstellar Police Patrol is under the Ministry of Justice. It handles extradition between the member planets and the Imperium. It also handles various Imperial crimes outside of a planet's laws; things like murder and battery. One of its most visible duties is anti piracy. to that end, the Patrol has a number of Close Escort ships (400 tons, M-6, J-4). They also help planetary custom's service, as well as inspecting suspicious/random ships for violations of Imperial law. This is mainly smuggling stolen items or the few things that the Imperium deems illegal (only two drugs: bloodhype and thionite -- both are highly addictive).
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Last edited by DangerousThing; 11-20-2024 at 05:45 PM.
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Old 11-23-2024, 02:00 PM   #70
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Default Re: [OOC] Enter the Imperium

Sorry for the delay. I'm having to move all my character sheets to GCS because my laptop became wounded during my hospitalization, so I'm moving my stuff to my Linux machine. I tried to get GCA running and got close, but not close enough.

So I've got most of Scott entered into GCS. I have the QN and QP figured out. I'm still slow in this programmed.
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