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#61 | ||
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Join Date: Mar 2013
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Quote:
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I would like to start the game next Monday. Down with playing is fun. Down with covid sucks.
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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#62 |
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Join Date: Mar 2013
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I am going to create the psionics for your characters. If you want some say, please respond with suggestions that you feel would fit your character, or even just be fun to play.
You can also suggest combat, non-combat, or defensive. Or that you just trust me t make a choice.
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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#63 | |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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I would really love to play someone who can sabotage or repair machinery with TK, so that's the way I'd like his Psi to go.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#64 |
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Join Date: May 2005
Location: Lynn, MA
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Spirit Empathy combined with Medium can be a unique source of information, if there are force ghosts or whatever around, and adding a spirit ally that only my character can see and hear could be fun...
Some kind of Chrono-kinesis where he could pop off a time dealation effect would be cool... Like ATR with Maximum duration and an alternative affliction for Reduced time rate for the bad guys would be bad ass! most of the in print stuff doesn't blow up my skirt, but teleportation is always tempting. |
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#65 | |
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Join Date: Mar 2013
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[QUOTE=ericthered;2542674]Did I ever send you a sheet for Scott Deloach?</quote>
I don't think so, but I still have a lot of email to check over. Olease send him again. Quote:
Done. Would you mind a bit of Ergokinesis as well, for "Confuse?"
__________________
A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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#66 |
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Join Date: Mar 2013
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Another question.
The Imperial Ministry of Justice has an policing arm (The Interstellar Police Patrol). This is normally called The Star Patrol. How did your characters help them sometime in the recent past? Either together or separately. This will impact how you will get a ship. This can be anything that would grant you a positive reaction, assuming your skills. For example, using Diplomacy to negotiate the return of a crew of the Star Patrol from a hostile planet they crashed on.
__________________
A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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#67 | ||
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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[QUOTE=DangerousThing;2542820]
Quote:
Quote:
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#68 |
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Join Date: Mar 2013
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Yes, alternative abilities are in play. I will think on this when I create your psionic abilities.
__________________
A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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#69 |
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Join Date: Mar 2013
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Just some more information.
The Interstellar Police Patrol is under the Ministry of Justice. It handles extradition between the member planets and the Imperium. It also handles various Imperial crimes outside of a planet's laws; things like murder and battery. One of its most visible duties is anti piracy. to that end, the Patrol has a number of Close Escort ships (400 tons, M-6, J-4). They also help planetary custom's service, as well as inspecting suspicious/random ships for violations of Imperial law. This is mainly smuggling stolen items or the few things that the Imperium deems illegal (only two drugs: bloodhype and thionite -- both are highly addictive).
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. Last edited by DangerousThing; 11-20-2024 at 05:45 PM. |
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#70 |
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Join Date: Mar 2013
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Sorry for the delay. I'm having to move all my character sheets to GCS because my laptop became wounded during my hospitalization, so I'm moving my stuff to my Linux machine. I tried to get GCA running and got close, but not close enough.
So I've got most of Scott entered into GCS. I have the QN and QP figured out. I'm still slow in this programmed.
__________________
A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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