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#1 | |
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Join Date: Jan 2018
Location: Sydney, Australia
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Scholar is a big expensive broad talent, so maybe it would be a good idea to split it up into pieces. It's basically about anthropology, history and just being educated, so my plan is to break up the talent into roughly those pieces.
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Usually I dislike ladders but it seems natural here. Is there an alternative? Are there other talents I could add in the Scholar space? Arcana, for instance? Last edited by David Bofinger; 05-29-2024 at 05:29 AM. Reason: format, append |
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#2 | |
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Join Date: Aug 2005
Location: Portland, Oregon
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However a number of professions encourage scholarship as an occupational aid. Cleric. Bard or Skald (Snorri was obviously very learned). Highly technical things like military engineer or ship building. Strategy (generals always reference the lore of their trade). Mage, and so on. It was far more possible to be a renaissance man in the Middle ages (or of course the renaissance) because there was far less data to master.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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#3 |
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Join Date: Oct 2015
Location: New England
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I'd prefer them to not be a ladder, so separate elements could be learned independent of each other.
I'd also make the breakdown Arts & Letters, which would cover languages, literature, and art history; Historian, which would cover both history and geography; and Anthropologist (yes, I realize that this is human-centric), which would deal with folklore, costume, customs, religions, cuisine. One could add a fourth scholarly talent: Occultist, which would deal with the history and theory of magic and hidden knowledge. If doing this, some discounts might be appropriate. For instance, someone with Arts & Letters might learn languages or Bard at a lower XP cost. Similarly, if one had any of them, maybe Mathematician could cost 1 point less. For more discussion of Scholar, see this thread on the main forum. |
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#4 |
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Join Date: Sep 2018
Location: North Texas
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A few months back, I was playing around with a framework using SCHOLAR as a type of specialization (a concept that I've applied to various other talent trees in my revised ruleset). The prerequisite talent is called ACADEMICS which replaces the original SCHOLAR as a generalist skill for academic knowledge and research, but w/o the RAW emphasis on language. When adding my new SCHOLAR talent then, the character would select a specific school of knowledge and expertise, several of which are stand-alone talents in RAW... MATHEMATICIAN, NATURALIST, STRATEGIST, LINGUIST, HISTORIAN, THEOLOGIAN, ARCANIST, etc.
I suppose I could just drop the 'scholar' pretense, but I like the idea of those talents sharing a set of common mechanics. I didn't get too far with the idea, though.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 05-31-2024 at 12:57 PM. |
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#5 | |||||
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Join Date: Jan 2018
Location: Sydney, Australia
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Anthropologist is a bit too modern a word but I don't know a better. I really wanted to have a Scholar-light to represent a classical education. A lot of characters might want something like this. Quote:
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Bard I'm not so sure about. I know in some settings and some games Bards are great travellers who can make lore rolls to speak of distant times and places but that's not a TFT thing. Quote:
Good thoughts, thanks. |
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#6 |
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Join Date: Oct 2015
Location: New England
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The fact that academic knowledge is interdisciplinary rather than wholly compartmentalized means that there will always be some overlap between the different talents. Arts & Letters would reasonably include at least some folklore, for example, and History & Geography would include at least some information about cultures and customs. But that could be solved by requiring a roll for information rather than simply giving it, or, if already requiring a roll, adding a die or more for those with only cursory knowledge.
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#7 |
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Join Date: Jan 2018
Location: Sydney, Australia
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I'm not sure what you mean by "folklore" but to me it pretty much by definition is stuff the folk pass around, i.e. not elite culture and not intelligentsia but common people. Though of course some things start as elite culture and filter down, like Perrault's fairy tales. Generally I doubt the classically educated know any more current folklore than do, well, the folk.
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#8 |
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Join Date: May 2024
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In my campaign/house rules, I've rewritten the Scholar talent as follows:
---- Scholar (3): This talent represents the knowledge of a sage or loremaster. A character with this talent rolls against IQ to remember a fact or recognize an unusual object or condition. The number of dice rolled depends on how obscure the fact, object, or condition is. Characters without this talent roll twice as many dice. Note that the Literacy talent is *not* a prerequisite for Scholar. Non-literate, oral tradition scholars will often be called “Loremasters.” The Scholar talent has the same base cost for wizards as for non-wizards. ---- Further thoughts: The Scholar talent is culture-dependent with different cultures having different versions. "Twice as many dice" is for non-scholars of the same culture, with members of different cultures likely needing to roll more or fewer dice. Common knowledge in the Million Kingdoms may be obscure in the Empire of the South or among the Northern Barbarians, and vice versa. A +1 reaction bonus from the Scholar talent is *highly* situation-dependent; I prefer to downplay it and even to give a -1 reaction penalty in some cases ("damn prissy egghead..."). So I left out that bonus as a "standard" part of the talent. The Scholar talent will give the character a big vocabulary in the languages he speaks, which is not quite the same thing as a high level of fluency. It will be more a matter of being able to speak in a "scholarly" register, if desired. Recognizing languages is not specifically called out in my version, but would fall under an "object" (for writing) or "condition" (for spoken language). So a Scholar would automatically (2 dice vs IQ 13+) recognize languages that a non-scholar would need to roll 4 dice vs IQ to recognize, 3 dice to recognize 6 die obscure languages, 4 dice to recognize 8 die obscure languages, etc. I'm in the camp of "In a medieval or renaissance world, scholarship will be more unified, rather than specialized the way it is in modern times." Which is why I'm disinclined to split up the talent as suggested in this thread.
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I was denied tenure at IOU. |
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