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#21 | |
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Join Date: Jan 2018
Location: Sydney, Australia
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I tried to separate Unarmed Combat from HTH (which after all is mostly conducted with daggers anyway). But now I think some of my HTH talent (see below) needs to be in Wrestling and require your hands free. Just not sure how much.
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Last edited by David Bofinger; 05-14-2024 at 10:30 AM. Reason: non-breaking space rendered as asterisk |
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#22 |
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Join Date: Jan 2018
Location: Sydney, Australia
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Don't like the idea of having one talent for those who learnt in a dojo and another for those who learnt on the street. I mean we could also have one Sword talent for those who learnt in the army, and another for those who picked it up with a gang of pirates, and a third for those who paid a dancing master... but this way lies a lot of mess and I don't see the benefit.
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#23 | |
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Join Date: Jun 2019
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Quote:
"Yes sir, how may I help you?" "Hi, I'd like two scoops of barehanded combat training, please." "Sure, you want both scoops the same, or two different flavors?" "Hmmmm..."
__________________
"I'm not arguing. I'm just explaining why I'm right." |
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#24 |
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Join Date: Jan 2018
Location: Sydney, Australia
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Are you saying you think my sword idea is a good one? Because I put it forward as an obviously bad idea for analogy purposes. Or if you think it is a bad idea, why is it bad for swords but good for unarmed?
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#25 | |
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Join Date: Jan 2018
Location: Sydney, Australia
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So I don't see why we can't have a supernatural talent. The difference between a talent and a spell is principally mechanical: spells follow a specific casting procedure and talents don't. The obvious way to implement strong qinggong is by supernatural talents. |
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#26 | |
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Join Date: Sep 2018
Location: North Texas
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Quote:
And it's not like we don't have a precedent for 'powers' to model some of the kinds of abilities common to wuxia archetypes (though their implementation is different from what I propose). See the TFT Companion.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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#27 | |
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Join Date: Sep 2018
Location: North Texas
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For example, in my rules the martial artist must start by investing in the UNARMED COMBAT proficiency talent that works the same as any other base weapon talent. And like those talents, the skill can be enhanced by acquiring my versions of EXPERTISE and MASTERY talents (preceded by SPECIALIZATION in my framework) as well as various complementary new talents such as BOXING, WRESTLING, UNFETTERED DEFENSE, SAVAGE STRIKE, etc. On the other hand, a character who doesn't want to pursue that focus, but also doesn't want to be completely useless in a fist-fight would likey select this talent... BRAWLING (B) Inferior to UNARMED COMBAT, this talent represents informal, but still mostly effective, hand-to-hand skill. It allows the character to fight unarmed at 3/DX -2 rather than the normal non-proficient penalty (4/DX). It also grants +1 to the character’s unarmed damage. If the character also has CAROUSING, they can roll 2/IQ to keep a brawl friendly, unless they choose to fight 'dirty' by grabbing something like a bottle, barstool or rock. In those situations, the character will use such 'improvised' weapons (q.v.) as if they had proficiency with them. NOTE: This talent will not serve as a prerequisite to any of the more potent combat talents such as SPECIALIZATION, EXPERTISE and MASTERY.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 05-15-2024 at 12:01 PM. |
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#28 | |
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Join Date: Sep 2018
Location: North Texas
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Quote:
As mentioned above, however, I think the term "brawling" is better for reflecting less structured and less effective unarmed fighting techniques.
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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#29 |
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Join Date: Jan 2018
Location: Sydney, Australia
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Maybe this is just a semantic confusion. I'm not sure any more what Steve meant when he said supernatural abilities should be magic, did he mean they should be spells? I thought so at the time, now I don't know. And I'm not sure what you see as the difference between a supernatural talent on the one hand and a power on the other.
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#30 | |
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Join Date: Sep 2018
Location: North Texas
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Quote:
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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