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#11 |
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Join Date: Jan 2018
Location: Sydney, Australia
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Sure. Have enough ladders and glue them together side by side and you've got a cliff. I guess what I'm saying is that I like the biggest ladders split up, and I think Unarmed Combat is a pretty big one, it's certainly expensive enough. It's also a defining ability - the first line of a character's description could be that they fight unarmed.
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#12 | |
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Join Date: Sep 2018
Location: North Texas
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Will you be sharing your write-ups here?
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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#13 |
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Join Date: Sep 2018
Location: North Texas
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There are some ideas in a previous thread as well...
Unarmed Combat Again https://forums.sjgames.com/showthread.php?t=195449 It seems like most agree that the current structure for UC talents needs to be torn down. My own priority (one of them, anyway) is to put the martial arts into a simplifed framework shared by every other 'weapon' talent. There's a prototype of this idea here... https://forums.sjgames.com/showpost....0&postcount=19
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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#14 | |
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Join Date: Sep 2018
Location: North Texas
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__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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#15 |
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Join Date: Jun 2019
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Agree those should belong under advanced ACROBATICS, but I wouldn't want to make that talent a prerequisite for my Martial Arts Master because I'm setting the cost for the latter pretty high. Perhaps discount my Martial Arts Master skill cost for anyone who already knows advanced Acrobatics solves that.
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"I'm not arguing. I'm just explaining why I'm right." Last edited by Steve Plambeck; 05-13-2024 at 06:18 PM. |
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#16 | |
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Join Date: Sep 2018
Location: North Texas
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 05-13-2024 at 06:47 PM. |
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#17 |
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Join Date: Jan 2018
Location: Sydney, Australia
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I think "Should Qigong skills have Acrobatics as a prerequisite?" is an interesting question and offhand I don't know the answer.
Qigong skills (I'm using "Lightness" as my working talent name) are notionally personal antigravity, and in movies are implemented by supporting the actors on wires.
I would like to have two levels of it, a larger-than-life level where the character does things that are impressive but not completely unreasonable, and a superpower level where the character is doing things which humans should not be able to do. I agree Lightness should be available to people independent of punching skills, so that ninjas and roof runners can have it. Acrobatics, on the other hand, is mostly about grace and balance.
The question then is whether we can reasonably imagine a character who can do the qinggong stuff but can't do the Acrobatics stuff. I think the answer is yes. So no prerequisite. |
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#18 | |
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Join Date: Sep 2018
Location: North Texas
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And TBH, this is also an example of where the talent mechanic is insufficient. I'm extremely reticent to start ascribing mystic powers to talents. They just don't fit the framework IMO. Talents need to stay in their "non-magical" swimlane. We should use spells or, better yet, a third option like my Powers to support supernatural abilities.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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#19 | |
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Join Date: Jun 2019
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That said, I just re-watched an old Bruce Lee retrospective on Youtube, and some of the things he could do seem impossible for a mere mortal, but he trained himself to do those things, seemingly blurring the line between physical abilities and magic. For heaven's sake, he could play ping pong with NUNCHUKS instead of a paddle, against two opponents at once, both of whom had paddles, never missing a return and beating them both. Compared to that learning to fly should be easy!
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"I'm not arguing. I'm just explaining why I'm right." |
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#20 | |
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Join Date: Jun 2019
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I didn't just rename BRAWLING though, writing my own STREET FIGHTING skill without even looking up TFT's talent (which I don't ever recall seeing used). My STREET FIGHTING (which can be taken once or twice):
__________________
"I'm not arguing. I'm just explaining why I'm right." |
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