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Old 03-19-2024, 10:13 PM   #21
phiwum
 
Join Date: Jun 2008
Location: Boston area
Default Re: Bats, rats, and other nuisances reconsidered again for the n'th time.

I wonder why my players aren't so imaginative. Not once have they chosen a character just for its ability to handle wasps. Weird.

Anyway, I'm not sure what good fire does. Wasps can surely fly over the fire if out of doors (or perhaps avoid it due to the smoke). Even indoors, you'll kill some perhaps (how tall is that fire?), but the others will just avoid the fire, wait it out or leave.

In any case, I was interested in different rules for playing the various swarm critters and not so much character building strategies for defeating the same.
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Old 03-19-2024, 10:22 PM   #22
Axly Suregrip
 
Join Date: Jun 2018
Location: Durham, NC
Default Re: Bats, rats, and other nuisances reconsidered again for the n'th time.

Once the wasps (or any ST 1 critter) is on a person, the wizard casts Fire in their hex. This will kill all critters in the hex and if the person has leather or more, they will be unharmed.

Or, just cast Fire into an open hex and everyone with critters can run through it without stoppping.

Fire is better than Shock Shield for clearing out bugs/rats.
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Old 03-20-2024, 09:30 AM   #23
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default Re: Bats, rats, and other nuisances reconsidered again for the n'th time.

Ask your naturalist to figure out a bug repellent?
Giant Spiders: IQ 2 (ITL 95)
Tiny Spiders: IQ 6 (ITL 100)
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Old 03-20-2024, 12:07 PM   #24
phiwum
 
Join Date: Jun 2008
Location: Boston area
Default Re: Bats, rats, and other nuisances reconsidered again for the n'th time.

You're right, Henry, that swarming ITL spiders have the same stats as rats and hence have IQ 6. That's obviously too much.
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Old 03-20-2024, 01:36 PM   #25
hcobb
 
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Location: Pacheco, California
Default Re: Bats, rats, and other nuisances reconsidered again for the n'th time.

Quote:
Originally Posted by phiwum View Post
You're right, Henry, that swarming ITL spiders have the same stats as rats and hence have IQ 6. That's obviously too much.
Tiny spider (and wasp) IQ fixed in Best., halving their chance to accidentally disbelieve your illusion of a fire hex to roast them.
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Old 03-20-2024, 04:50 PM   #26
Axly Suregrip
 
Join Date: Jun 2018
Location: Durham, NC
Default Re: Bats, rats, and other nuisances reconsidered again for the n'th time.

Quote:
Originally Posted by hcobb View Post
Tiny spider (and wasp) IQ fixed in Best., halving their chance to accidentally disbelieve your illusion of a fire hex to roast them.
Fire spell has cheaper cost than Illusion and without a chance of disbelief. So, why bother with illusions for bugs/rats?
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