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#21 |
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Join Date: Dec 2021
Location: Indiana
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I do apologize for my earlier gruffness as describing a certain phrase as perhaps, the most ridiculous in ITL. I'm sure we all have our opinions on that. Lately, I have been much more grumpy than normal.
I have been working on a write up on how UC talents can be implemented if you omit the phrase, "and has both hands free." I have what I believe to be a descriptive paragraph of how it's applied but, I'm certain that this tough crowd will want to see written examples and pick them apart. So, I'm also working on a chart to map it all out. I assure you folks. It really does work without destroying the balance of the TFT universe. It worked in our Classic TFT days as well. |
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#22 | |
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Join Date: Sep 2018
Location: North Texas
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Quote:
I just prefer an option that doesn't require a unique skill-tree for unarmed fighting (as well as less bundling so that players have more freedom to mix-and-match combat abilities).
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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#23 |
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Join Date: Oct 2015
Location: New England
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I'd argue for revising HTH rules as well as the UC talents.
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#24 |
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Join Date: Sep 2018
Location: North Texas
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That's worthy of its own thread (I actually think there are several already).
Maybe you should write something up? Oh wait... ;)
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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#25 | |
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Join Date: Jul 2018
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Quote:
You could throw in unarmed and talents based on Unarmed and take those instead of Expertise or in addition to Expertise. So it would be more options or the possibility of combining the two very strict ladders that we have today. You could use weapons and UC talents at the same time, and/or Brawling on top, or either one. Mix and match. So there would be more available options, without changing weapon ACT or other weapons talents. If we are to change advanced combat talents for weapons as well we increase the scope and and the size of the changes. And if we start adding supernatural feats on top of that, the scope increases yet again since you should include those for all martial talents. The bigger the change, the more other things will have to be changed too, and those changes will ripple into even more changes. That is why I tried to keep the scope as narrow as possible. Sure, not all suggestions are optimal, but they might be better than RAW without getting the domino effect of one change demanding another that in turn demands a rebalancing that demands yet another change, etc. I agree that the above suggestions that aren't mine, probably are better, but they also increase the scope by quite a bit, and they are therefore not comparable. I tried to only change UC, and by as little as possible for the biggest effect. The first idea was just a somewhat creative reinterpretation, the second somewhat bigger, but still confined only to UC. Rewriting all combat talents and ACT, is a bigger task and it might need its own thread or three. :-) |
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#26 | |
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Join Date: Jan 2018
Location: Sydney, Australia
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Quote:
It seems to me the rules I have to write will be mostly determined by how many abilities I define, not how many talents I divide them up between. Try combining the Boating, Swimming and Seamanship talents and see how much you save, I think you'll find not a lot. So the rules for Option 1 will be a little shorter and simpler than those for Option 2, but not much. The only way it's significantly easier to have one talent is that the game designer doesn't have to consider as many "what if they have this but not that" cases. And game designers should be forced to think. Lazy bastards. So I don't see much advantage in Option 1. Whereas the advantages of Option 2 are very much clear to me. So I would strongly favour Option 2. |
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#27 | |
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Join Date: Dec 2021
Location: Indiana
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#28 | |
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Join Date: Oct 2015
Location: New England
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#29 | |
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Join Date: Apr 2012
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Not all combats are 'in the field'. UC would be of great use to a diplomat or other profession where showing up in armor and carrying lots of weapons is in poor form. Not to mention that scantly clad barmaid can go from friendly to kicking your butt with no prep time. |
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