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Join Date: Jun 2006
Location: On the road again...
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One of my players in my TL 11^ (safetech, no UT nanotech) space opera game was asking about the use of the 25 pt level of Gadgeteer at that TL, and honestly I could not really give an answer. The 50 point level (Quick Gadgeteer) would be useful for decreasing the time of making repairs or last-minute jury-rigs, but I'd probably want to limit it in a manner akin to the "Solder and Duct Tape" -50% limitation from Action 1. In my experience, at TL 11^ - even in a safetech path - there's really not much use for creating devices that are two or more TLs above the setting. I just can't see anyone using the base 25 pt Gadgeteer in this situation.
One other thing I was considering was splitting the Quick effects of Quick Gadgeteer into its own advantage, so that regular creation of tech devices from parts laying around takes less time, but aren't necessarily above the setting's already high TL. Thoughts?
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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| gadgeteer, gadgeteering, ultra-tech |
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