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Old 02-08-2024, 11:07 AM   #1
DouglasCole
Doctor of GURPS Ballistics
 
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Join Date: Sep 2004
Location: Lakeville, MN
Default Saethor's Bane: A DFRPG Solo Adventure

Sometimes things get in the way of gaming. Life happens. Schedules change. Or the world goes on lockdown for two years. Sometimes you just want to learn a game at your own pace. Or give players a chance to experience a new game.

Saethor's Bane provides this opportunity. It presents a short-but-epic campaign arc for martial character types to experience the Dungeon Fantasy RPG starting at 100-125 points, and rapidly escalating to 200-250. It's not quite zero-to-hero in one tutorial adventure, but it's close.

What You Get

Saethor's Bane is a conversion to the Dungeon Fantasy RPG of David Pulver's excellent Dark Lord's Doom, available for both TFT and OSE by Gaming Ballistic.

It is designed to showcase the capabilities and options of the Dungeon Fantasy RPG, taking four martial characters - the spellcasters would be assigned to a different unit - through a full campaign arc.

The characters start at 100-125 points (Journeymen level from Delvers to Grow) and rapidly grow as the adventure progresses. Very rapidly. Artificially rapidly. Showcasing how the capability of characters grows, what options it affords, and giving an escalating scale of challenges.

I suspect the book will ship in excess of 40 pages (the TFT/OSE versions are each 28 pages), but I'm not going to constrain page count artificially. It'll be what it'll be.

Pledge levels are likely to be as minimal as I can get away with.

All of Gaming Ballistic's other DFRPG materials will be available as add-ons during the campaign as well.

Campaign Scope

This campaign will run for a relatively short time on Backerkit Crowdfunding, and is designed to gauge interest in this type of product for the DFRPG.

It will fund at $5,000 converted to DFRPG in greyscale/black and white. Using the existing art assets, but a whole new layout, all actors converted to the DFRPG, with pre-gen characters, probably some new Delvers to Grow modules, and whatever else makes it interesting. Use of Delvers to Grow will not be required to run the adventure.

The campaign will have a single stretch goal, which will transform or reimagining the art into color: maps, interior illustrations, and character portraits/monster images.

If the project does well, expect more solos, both conversions and original work!

Key Dates

Campaign Launch: Tuesday, February 20 - 9am Central
Campaign End: Saturday, March 2 - 9pm Central

The converted, B/W file will be made available as close to the campaign close as possible. The next day if the Backerkit system allows it. If we unlock the color stretch goal, anything including the new content will be updated digitally at a later time, but you won't have to wait for the core content.

When they're all done, physical assets will print and ship. From print purchase to books-in-hand usually takes 4-6 weeks in the USA and ... longer ... for international shipments.
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