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#31 |
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Join Date: Sep 2007
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I'm not sure how to "fix" this. As noted above Miyamoto Musashi precisely made the point that taking time to deliberately probe your opponent was a waste of time, when you could be trying to land a hit.
A feint would happen most naturally when two fighters were circling each other, trying to get the other to commit. GURPS doesn't really do much to encourage either feeling out the opponent, or forcing opponents to commit. There is rarely a good reason to just let time pass; GURPS's one second rounds encourage things to go fast, fast, fast. |
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#32 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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Quote:
The usual reason for wanting to 'fix' feinting is a desire to make one on one combat in GURPS more interesting; two people trading attack actions until one of them lands a hit is fairly dull, though it's worth noting that this may be constrained by rules -- for example, fencing has right of way rules because otherwise the flow tends towards "stare at one another for a while, then someone lunges and if the initial attack doesn't win, stabstabstab as fast as possible". I suspect the way you could make GURPS combat a bit more inclined towards lulls is by introducing a defender advantage, such as allowing combining certain moves with wait. The usual reason for people stalling and looking at each other, other than trying to get the other person to back down without a fight, is an impression that the first person to move is going to lose -- each person looks at the other person's stance and thinks "If I attack into that, he'll parry and then get me with a riposte". This means a variety of tactics for getting someone out of their defensive stance. |
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#33 | ||
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Join Date: Sep 2007
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I don't mean he didn't feint at all, but that he didn't approach the opponent and go, okay, I'm going to feint them into a disadvantageous position. He said
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He goes on: Quote:
So what is the GURPS action or roll to induce an opponent to think they should attack, when the range is incorrect? Is that a feint? |
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#34 |
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Join Date: Feb 2005
Location: Berkeley, CA
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In reality it would be considered a type of feint, but in GURPS terms I'm not sure what it is.
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#35 |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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That could be a rationalisation of a Defensive Feint (Martial Arts p. 101). I've found those very entertaining in DF combats against large creatures that want to slam. A good defensive feint can cause them to charge past you and slam a wall.
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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#36 | ||
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Join Date: Jun 2022
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* Most of my experience comes from street/gang fights where at least one side has decided "I'm killing that fool" and has experience in fighting/killing, and in my experience there aren't a lot of lulls (I.E. Evaluates and Waits) on the part of the ones with murderous intent. Quote:
I've done both, charging FP works so long as you don't have FP costing abilities, if you do, I recommend giving the PCs ER they can use only for special abilities (and you need to allow PCs to buy more FP than normal. Another option is allow ER to power the Maneuvers, which also works well mixed with special abilities). Action Points works fine, but if you have FP using special abilities you need to figure out how you want to balance it, I again recommend ER for those abilities (and then tying ER recovery to actually resting, not just "automatically every 10 minutes", this forces rests after combats). * I like to switch AP over from 1 AP/12 points of combat skills to 1 AP/6 points of Athletic skills... for a few different reasons. Of course, none of this "fixes" Feint in a game where Deceptive Attack still exists. These ideas just encourage 'lulls'. To encourage Feints under either idea I suggest you can reduce Feint to costing no FP or AP, this makes it a viable play to conserve AP for attacks that the Feint helps setup. |
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#37 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Eh, I played in 3e without deceptive attack and people still didn't use feint, they just spammed attacks for crit fishing. What you probably need to do is something like changing the resistance from 'skill' to 'base parry' or some such, so at high skill it reliably reduces defense significantly. That or just remove the defense penalty and it's something like 'feint: roll a quick contest of skill. On success, your opponent cannot parry (or maybe just cannot defend at all) your next attack'.
Last edited by Anthony; 01-16-2024 at 09:29 PM. |
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#38 |
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Join Date: Aug 2007
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It might be a Ruse. That's like a Feint but based on IQ rather than Dex. It might also be based on Per rather than IQ or Dex.
__________________
Fred Brackin |
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#39 | |
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Join Date: Jul 2015
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That's why my school does more "scenario sparring" where we have a designated "aggressor" who's sole job is to "hit your opponent as hard and as often as you can" since that is much more likely to be someone's experience on the street. Relevant to the topic, Feint is not likely to work, or be needed really, on an opponent that is spamming All Out Attack. |
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#40 | |
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Join Date: Aug 2018
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Quote:
The best way I think is just to say "I attack" but pass notes to the GM about specifics of the attack - for example is it a feint, is it deceptive, is it telegraphed, etc. You can then make a roll and the GM will give feedback like "hit or miss" without explaining WHY it hits or misses - and a feint is always communicated as miss. |
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| Tags |
| deceptive attack, defence, feint |
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