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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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GURPS is more realistic than most RPGs. Yet with good-but-not-excessive skill, decent gear, and a few seconds to set up, even believable starting characters can pull off some shots that would raise eyebrows in the real world. That's because while the rules account for basics like target size and range, don't overlook lighting or concealment, and justifiably penalize shooters for downright silliness, they also ignore a lot in the name of smooth game play.Hundred-metre shot GURPS Tactical Shooting introduces many real-world concerns for times when overcoming plausible challenges, fussy though they may be, is what makes the situation exciting. Now GURPS Tactical Shooting: Extreme Conditions is here with rules for gunplay in environments where almost any shot is an impressive one . . . if you make it. It delves deep into weather, climate, terrain, altitude, and more – even vacuum and gravity – exploring their effects on shooters, their gear, and the shots they take. Along with new problems come new solutions, in the form of specialized perks, techniques, and kit. Rounding it out is a generous list of recommended viewing. When the brass can send you anywhere, you have to be ready for anything! — Store Link: https://warehouse23.com/collections/...eme-conditions
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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| Tags |
| combat, guns |
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