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Old 11-18-2023, 12:35 AM   #1
Whitewings
 
Join Date: Jul 2005
Default FP Cost Change for spells

The idea is simple: Mages are allowed to buy extra Fatigue only for casting spells. However, each spell still costs at least 1 point of normal Fatigue unless the mage has a high enough skill to entirely eliminate the spell’s cost. So if Callie Fireheart, with Fireball 15, casts a 1d fireball, she pays no Fatigue. A 2d fireball would cost 1 point of normal fatigue, and a 3d fireball would cost 1 normal fatigue and 1 magical fatigue, or 2 normal fatigue. The concept is that mages can hold a reserve of power within themselves, but it still takes effort to shape and direct, and drawing the power needed quickly is much harder than doing so slowly, and the purpose is to allow mages to use magic in longer fights or other more extended crisis situations.
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gurps 4, magic, variant rules

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