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#1 |
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Join Date: Jan 2019
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Hi,
I was wondering about the repeated use of poisons, venom etc.. I am bitten on turn1 by a giant venomous snake that inflicts 2d6 toxic damage if I fail an HT-3. I pass and I do not take the damage. Then in turn 3 it bites me again: do i repeat the entire process again? And so on on every turn it bites me? If yes, does it inflict me multiple doses of venom each time of 2d6 damage potential against my HT-3? How many "doses" have the giant animal glands? And what about a poisonous cloud? Do I have to roll against HT every turn with the same rules? Thanks! |
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#2 |
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Join Date: Jun 2005
Location: Lawrence, KS
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Not every turn. A turn is only one second. The rules for toxic atmospheres call for a roll every minute to resist toxic gases, or every 15 seconds if most of the atmosphere is toxic. So you would roll at one of those intervals, after the initial exposure. At least, that's how I would do it.
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Bill Stoddard I don't think we're in Oz any more. |
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#3 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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#4 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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The rules for toxic atmospheres appear to reflect an estimate of how often a character breathes, or how quickly atmospheric concentrations build up to lethal effects. And I think most exposures to toxic gases can just as well be assimilated to those cases as to anything else. I might even apply this to toxic gases released by a living creature, as a guide to how its toxic attack should be built.
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Bill Stoddard I don't think we're in Oz any more. |
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#5 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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#6 |
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Join Date: Jan 2019
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Yes, my thought was more about giant snakes/ giant dragons in a cinematic fantasy adventure than a planetary environment
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#7 |
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☣
Join Date: Sep 2004
Location: Southeast NC
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Realistically, death in an hour is extraordinarily rapid for poisons. Generally, the lethality of a toxin is not about the time it takes to die, but the time it takes for death to become inevitable.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#8 | |
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Join Date: Jun 2013
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If it isn't built on points, that's up to the GM (or the designer if they included notes to this effect) in terms of how many doses the monster has available during the fight. If it is built on points, that would depend on what relevant Limitations (Limited Use, Takes Recharge, etc) the attack has - without any such Limitations, the monster has effectively unlimited doses (they remake their poison as quickly as they use it). For how much poison the animal has for purposes of harvesting from its corpse after the fight, I believe DF2 has some relevant guidelines there. Depends on how it's statted out; absent relevant statistics, I'd say whswhs' suggestions of per minute or per 15 seconds (depending on concentration) should work. Alternatively, do something like the above - the target gets one dose immediately (calling for a roll to resist), and each additional minute or 15 seconds (or whatever interval you choose) counts as an additional dose. With MoS 3, as above, you would begin to suffer the effects after 4 or 5 minutes in the first case, 1 minute (60 seconds) or 1 minute 15 seconds (75 seconds) in the second.
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GURPS Overhaul |
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| Tags |
| poison, venom |
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