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#1 |
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Join Date: May 2010
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I wrote this up for an NPC I was creating, thought it might be of interest. The basic idea is "what sort of norms would develop among a community of kleptomaniacs living among humans who don't look kindly on stealing?"
If a fellow halfling wants to unload some merchandise, be willing to make an offer, no questions asked (it doesn't have to be a good offer). Sooner lie to a fellow halfling than burden them with information they don't need to know—including the source of any merchandise you want to unload. If a fellow halfling steals from you by stealth or trickery, you should pay them back in kind, but resorting to violence is an admission of defeat.Thoughts?
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Innkeeper's Quest: A GURPS Dungeon Fantasy Forum Quest Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. |
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#2 |
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Join Date: Apr 2005
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Since everything about the code is self-protective, it can't be anything more than a Quirk level Trademark, "Preferred M.O."
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#3 |
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Join Date: Aug 2004
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Interesting. The components, as Pursuivant notes, don't sound too tough to live by - but you list three components, and I could see each one worth [-1]. That's worth [-3]; just a little more push could make this a proper [-5] Code of Honor.
How about this addition: A halfling thief caught within the community is punished however halfling justice and social mores dictate (which might be pretty lax) - but when any halfling's thievery gets him in trouble with the outside world (i.e., Big Folk), the Code of Honor means you cover for him, hide him, spring him from prison, etc. When the Big Folk are involved, halfling kleptomaniacs look after their own. Edit: I meant to point to Pursuivant's comment about the code being quirk-level stuff. Fixed.
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) Last edited by tbone; 10-13-2023 at 09:09 AM. |
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#4 |
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Join Date: Oct 2006
Location: Chagrin Falls
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That sounds like a good rationale for many other races to adopt things like Intolerance (Halflings) or give Halflings a racial Reputation (thief) regardless of an individual's actual proclivity for thievery.
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Benundefined Life has a funny way of making sure you decide to leave the party just a few minutes too late to avoid trouble. |
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#5 |
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Join Date: Jun 2006
Location: On the road again...
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Don't the original source materials for klepto-halflings (i.e. kenders) state that no one ever gets mad at them for being kleptos?
So: "If caught in the act by the Big Folk, just smile and cheerily hand over the shiny; lie about 'protecting' the shiny if you need to."
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#6 | |
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Join Date: May 2010
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Quote:
I am open to possible additions to the code, though. Maybe "work to promote the positive reputation of the halfling community among Big Folk". The code was written on the assumption that halflings have Kleptomania as a racial disadvantage (as they do in Dungeon Fantasy). Given that baseline assumption, having most people on the same page re: your community's survival strategy seems probably good for the reputation of the community.
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Innkeeper's Quest: A GURPS Dungeon Fantasy Forum Quest Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. Last edited by Michael Thayne; 10-13-2023 at 12:09 PM. |
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#7 | |
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Join Date: Feb 2007
Location: New York City
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To me this COH is going to turn kleptomania from an individual problem into a communal problem. Every store will have a "No Halflings Allowed" or "No Shoes, No Shirt, Halflings: No Service" signs.
As, to the code it's self: Quote:
It's the princess' necklace worth $5,000? I'll give you 5 coppers... |
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