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Originally Posted by larsdangly
Indeed, watching TFT being played, or even better jumping in on a first pickup game, has to be the way to sell this in person. The game play is so much more tactile and immersive and fun than basically any other table top fantasy game of its sort. I find it deeply weird when I run into modern D&D player who haven't heard of it - like, what are you doing with your life?
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I concur. Actually getting someone to sit down and play TFT is usually the selling point. That's where it clicks for most. I had never played D&D before when I played Classic TFT so, I wasn't tainted. I played some D&D later, had some fun with it but wasn't impressed with the combat resolution at all. They would just line their tokens up in their formation on the table but didn't actually use a combat map. They just stated what they were doing and rolled WEIRD dice. The adventures were good. We later converted D&D adventures into TFT when TFT went out of production.
Back in the 80's, D&D players and DMs seemed to do as much as they could to badmouth TFT. Since it did provide more detailed combat resolution, they called it a "Simple hack and maul game." without even trying to notice that it was a whole role playing game system. Back in the early 80's, I think that they actually felt threatened by how quickly people who actually played TFT would gravitate to it. One of the things that they hated most about it was that you could take on non-human characters other than Elves, Dwarves, and Halflings.