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Join Date: May 2020
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What if?
Talents were tracked and given a progressive cost the same way as attributes. This could be done in several ways, but the goal is to give learning new skills the same lowered XP costs for the PC early in their careers just like the hard Stats of ST, DX, and IQ. 1. Simply marry the xp threshold of the character to the cost per 1 point of IQ using the same progressive cost of attributes. Example- 32 to 34pt character only spends 100 xp per IQ slot needed for any new talents/spells. When they level up to 35, talent IQ now costs 200xp each and so on up to level 37 and beyond where they cap out/revert to the RAW of 500xp each. OR 2. A characters IQ record will always show their beginning IQ level. This is used to note how much a PC "levels up" their IQ. At zero (they are the same IQ as when they started) talent points/spells cost 100xp At level 1 (One above the original IQ) talent points/spells cost 200xp At level 2 (two above the original IQ) talent points/spells cost 400xp At level 3+ (Three " ") talent points/spells cost 500xp I can see some abuse power build problems with either system. The most basic would be maxing out IQ from the start and trying to become the uber talent/spell nerd before raising your stat levels. |
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