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#1 |
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Join Date: Aug 2007
Location: Boston, Hub of the Universe!
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I’m rewatching Farscape -it’s one of my favorite shows.
Since I was already working up a new space opera setting, now I’m wondering how to incorporate something like Farscape’s pulse weapons that use chakan oil as ammunition. Pulse weapons are Farscape’s version of blasters. For those who no longer remember, or never watched the series, chakan oil is said to be the ammunition that powers pulse weapons. It’s made from refining the tannot-root plant. The oil itself is explosive - think of it as space opera nitroglycerin. Meaning that high tech is not necessarily needed to make (rough, low-quality) ammo for the ubiquitous pulse weapons. Here’s what I’m thinking:
Keeping in mind that it’s Space Opera and realism can be fudged a bit, does anyone have suggestions for how to modify the UT blasters rules to accommodate this?
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Demi Benson |
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#2 |
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Join Date: Jul 2007
Location: One Mile Up
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If I'm understanding this correctly, it sounds like the main difference is that damage to the magazine can go for very poorly for the wielder.
If the user can adjust the amount of oil used in a specific shot, I'd let them take a Ready maneuver to effectively dial the weapon between regular, conservation, and one or more "hot shot" settings, with the latter increasing the ammo expended and chance of potentially catastrophic malfunction of course. |
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#3 | |
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Join Date: Aug 2007
Location: Boston, Hub of the Universe!
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I may have to come up with more than one hot-shot setting (with increasingly dangerous malfunctions).
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Demi Benson |
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#4 | |
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Join Date: Jun 2013
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*Spaceships actually uses a slightly-modified version of SSR here - instead of 2, 3, 5, 7, 10, 15, 20, it favors 2, 3, 4, 6, 8, 12, 20, but I think that's largely aesthetics (the above are 2d, 3d, 4d, 6d, 8d, 6dx2, and 2dx10, respectively, probably because GURPS authors apparently hate the numbers 7 and 15 - although I will admit 15d would be a handful to try to roll).
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GURPS Overhaul |
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#5 |
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Join Date: Jan 2006
Location: Ottawa, Canada
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For what it's worth, the d20 Farscape Game (from AEG) has the following:
Power Packs: Power packs are energy chargers, used to fuel blaster weapons. Peacekeeper power packs are derived from an extract of chakan oil; other weapons use different forms of energy. Pulse Blaster, Heavy: 3d10, capable of burstfire and autofire. Power Pack: 50 shots Pulse Blaster, Palm: 3d4, power pack: 5 shots Pulse Blaster, Pistol: 3d6. Power pack: 25 shots Pulse Blaster, Rifle: 3d8, burstfire and autofire. Power Pack: 50 shots So it appears to just be a variant of what GURPS would call a power cell, that likely comes in different sizes for different weapons. I couldn't find anything in the d20 rule set about changing the power of a given shot for a less damaging or more damaging attack. |
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#6 |
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Join Date: Sep 2004
Location: Southeast NC
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If you want to allow it while also accounting for it never being seen, either make it require a non-trivial modification to the weapon (can't be done at the flick of a switch), or introduce some downside that discourages routine use. Perhaps the standard charge is at a subjective sweet spot between inefficient underpowered shots (damage drops off faster than linear) and risky overpowered shots (Malf worsens, and an 18 is a weapon explosion).
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#7 |
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Join Date: Jun 2013
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The quick-and-dirty method would be to simply state the blasters use chakan oil canisters rather than generic powercells, but leave the stats the same - that is, a chakan oil canister that weighs (and costs) as much as a C cell will power a blaster for just as long as a C cell would. You'd probably want use the stats for a nonrechargeable power cell here, however (so twice as many shots as the table lists, as it assumes rechargeable ones). For the canister itself, you could say it actually consists of both a reservoir of chakan oil and a small integrated power cell that powers the weapon (via igniting the oil). Alternatively, if the weapons have recoil, maybe they have an integrated capacitor that holds enough charge for a shot and bleeds a bit of the recoil off to recharge itself (akin to a modern firearm using the recoil from the shot to eject the spent casing and load the next round). In that latter case, you could also have cheaper models that have leaky capacitors - if it hasn't been fired for a few minutes, you have to manually work the mechanism to recharge it (this would also be necessary in the case of a failure-to-fire malfunction; some models might have a larger capacitor such that you'd need several such malfunctions in a row before it would be drained).
The fact your power cells are now Volatile Systems (to use Spaceships terminology) might justify higher energy capacity, although by default UT just has Exploding Power Cells as a setting switch with no impact on capacity. I think HEDM is treated as having around twice the energy of more stable fuels in Spaceships, so another doubling may be in order.
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GURPS Overhaul Last edited by Varyon; 10-04-2023 at 10:03 AM. |
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#8 | |
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Join Date: Aug 2007
Location: Boston, Hub of the Universe!
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Demi Benson |
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#9 | |||
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Join Date: Apr 2005
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Yes. Each "dose" of Chakan oil counts one shot.
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Also take a look at the the Liquid Propellant Slugthrowers (UT, p. 139) for how a liquid propellant system might work. For larger weapons, perhaps use rules for breaching flamethrower tanks if the reservoir ruptures, treating each "shot" left in the reservoir as a some fraction of 1 lb. of TNG (6d x 6 cr ex). Edit: Hotshotting rules should only apply if you've enlarged the chamber or otherwise modified it to increase oil capacity beyond what the gun was designed to do. Hotshotting rules shouldn't apply to normal maximum damage setting. Cheaper guns might have slower reservoir recharge time (reduced RoF), reduced reservoir pressure (lower damage) or fewer pressure settings (so less control over exact damage done). Peacekeeper and similar high-quality weapons would have no such problems. Last edited by Pursuivant; 10-04-2023 at 01:10 PM. |
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| Tags |
| farscape, space opera |
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