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Old 09-21-2023, 05:37 PM   #1
TippetsTX
 
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Default Heroes Can't Jump

How do folks handle vertical jumping in TFT?

The rules are oddly silent on this, though TBH, it really doesn't seem to come up much in play so perhaps it isn't very odd after all.
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Old 09-21-2023, 05:50 PM   #2
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Originally Posted by TippetsTX View Post
How do folks handle vertical jumping in TFT?

The rules are oddly silent on this, though TBH, it really doesn't seem to come up much in play so perhaps it isn't very odd after all.
Yes, I think this ends up tying into the Jump Spell thread nicely. Humans don't tend to jump very high. Long jumping takes a bit of speed and strength. Some creatures have great natural jumping abilities. IMO to get anywhere high, a character would need to use Climbing talent or need to become a cat. Acrobatics could be helpful for a lightly armored character to Parkour climb.
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Old 09-21-2023, 06:43 PM   #3
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Humans don't tend to jump very high. Long jumping takes a bit of speed and strength. Some creatures have great natural jumping abilities.
Exactly, but maybe Elves do... or Prootwaddles. Even if it's not something that the average adventurer can do very well, the ability to jump high (up or down) should be covered by at least some cursory rules IMO.

Maybe the default increment should be a half-hex UP and a full hex DOWN for 2 MA? Then ACROBATICS might double that baseline?

Curious if others have tried to address in their house-rules.
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Old 09-21-2023, 07:36 PM   #4
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Default Re: Heroes Can't Jump

A vertical jump is simply twice a horizontal jump as per ITL 104.

So (while not engaged) jumping up two feet costs 3 MA and is automatic. Jumping up 4 feet is 4 MA and requires the five dice throw, and 6 feet is 8 dice and so on. Acrobatics of course helps here.
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Old 09-21-2023, 07:46 PM   #5
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Default Re: Heroes Can't Jump

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A vertical jump is simply twice a horizontal jump as per ITL 104.
Not sure where you're reading that. I see nothing about vertical height on pg 104.
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Old 09-21-2023, 08:12 PM   #6
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Not sure where you're reading that. I see nothing about vertical height on pg 104.
Yes, p.104 is horizontal jumping.

Jumping over X hex(es) and landing in the next one is:
1-Hex jump horizontal is 3 MA and automatic save
2-Hex jump horizontal is 4 MA and 5vs(ST+DX)
3-Hex jump horizontal is 4 MA and 8vs(ST+DX)
assumption with so on
4-Hex jump is 4 MA and 11vs(ST+DX)

This is a little bit of a change up from the old Advanced Melee book, p.5.
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Old 09-21-2023, 10:34 PM   #7
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Default Re: Heroes Can't Jump

I’ve read that the average NBA vertical leap is 28 inches, which is a bit over a half-hex.
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Old 09-22-2023, 05:30 AM   #8
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Default Re: Heroes Can't Jump

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Not sure where you're reading that. I see nothing about vertical height on pg 104.
It's the physics of a maximum length jump.
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Old 09-22-2023, 05:51 AM   #9
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It's the physics of a maximum length jump.
That’s still not very clear. Can you elaborate?
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Old 09-22-2023, 06:10 AM   #10
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That’s still not very clear. Can you elaborate?
Maximum length jump is at 45 degrees and reaches a quarter of the jump length in height. So rotate that vector and put all of jump into height instead.

For example, a one second duration maximum length jump is 5 m/s up and 5 m/s along the length and hence covers 5 m in that second. In the half second to reach maximum height you travel d = 0.5 * a * t^2 = .5 * 10 * (0.5)^2 = 1.25 meters in height (or a fourth the length as expected).
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