|
|
|
#21 | |
|
Join Date: Apr 2005
|
Quote:
An Air College mage could use a number of spells to get flammable dust, etc. into suspension and keep it there, but a dedicated Tech spell would produce a reliable blast. Technomancer-style military enchanters could create MOAB-style munitions which are small enough to mount on fighter jets rather than requiring a cargo plane or bomber. |
|
|
|
|
|
|
#22 |
|
Join Date: Aug 2014
Location: Snoopy's basement
|
I'm planning the room trap to look like a normal disused institutional kitchen with flour scattered around, apparently from a large busted open bag of flour coincidentally laying under a large fan-hood. Total weight of flour will be about double the needed LFL for the space. Triggering the trap turns the fan on. Alert players will be warned by the fact the fan blows very strongly and inward rather than evacuating. Two or three seconds later ignition will occur. I've settled on a reduced REF of 1 to account for imperfect dispersion.
|
|
|
|
|
|
#23 | |
|
Join Date: Aug 2007
|
Quote:
It occurs to me to wonder if mixing sulfur dust in with your powdered charcoal might not let the sulfur acts a s a catalyst as it does in black powder.
__________________
Fred Brackin |
|
|
|
|
|
|
#24 | |
|
Join Date: Feb 2005
Location: Berkeley, CA
|
Quote:
In general the problem for fuel-air explosives is that you're limited by the oxygen content of air, which is about 0.25 kg/m^3 or 0.42 lb/cubic yard, and you need about 3x as much oxygen as fuel; thus, if you want a substantial explosion, you need to disperse your fuel over an extremely large volume. Adding your own oxidizer lets you have a larger explosion in a given volume and increases the explosive range, but also adds a lot of weight and quickly turns into "why not just fill the trap with gunpowder and forget about the complexities of a fuel-air explosive". |
|
|
|
|
|
|
#25 |
|
Join Date: Jul 2006
|
Also, if it helps, dust explosions tend to catenate - you'll get one blast, that stirs up dust cloud for the next one, potentially increasing in size each time - the Bosley Mill explosions in 2015 were a "good" example.
|
|
|
|
|
|
#26 | |
|
Join Date: Aug 2004
Location: Pioneer Valley
|
Quote:
__________________
My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
|
|
|
|
|
|
#27 | |
|
Join Date: Apr 2005
|
Quote:
It's also one of those traps where Traps skill should get a healthy bonus for complementary skills like PS (Firefighter, Miller or Miner). If any of the PCs has Explosives or Hazardous Materials (Chemical) skill, it should be able to substitute for the usual Traps skill to recognize the danger. If you want to be really vicious, have the explosion bring the roof down or otherwise crush or trap victims. The big killers in a building explosion aren't so much the explosion itself as the resulting structural collapse and fire. |
|
|
|
|
|
|
#28 |
|
Join Date: Feb 2005
Location: Berkeley, CA
|
The other issue with flour explosions is that they really come under the category of "safety hazards", not "weapons". There's a big difference between "explodes often enough that you should take safety measures to prevent it" and "explodes often enough to be useful as a weapon".
|
|
|
|
|
|
#29 | ||
|
Join Date: Jun 2013
|
Quote:
Quote:
__________________
GURPS Overhaul |
||
|
|
|
|
|
#30 |
|
Join Date: Aug 2014
Location: Snoopy's basement
|
Something I'm just now wondering about -- how do you handle concussive damage for targets that are inside the origination envelope of the blast?
|
|
|
|
![]() |
| Tags |
| explosion, flour, traps |
|
|