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#51 | |
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Join Date: Jan 2018
Location: Sydney, Australia
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#52 | ||
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Join Date: Jan 2018
Location: Sydney, Australia
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#53 | ||
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Join Date: Jan 2018
Location: Sydney, Australia
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#54 | |
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Join Date: Jun 2018
Location: Durham, NC
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When traveling outdoors when you get 1 encounter per day (according to ITL guidelines), wizards dominate. They know after the encounter they will get all the rest they need. But then wander into a cavern where it might not be easy to find enough time without an interruption. Certainly not enough time if you spent 10 ST in the last fight. |
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#55 |
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Join Date: Jan 2018
Location: Sydney, Australia
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The kind of battle most biased in favour of wizards is the gladiatorial duel, but hexcrawls come close.
The kind of battle most biased in favour of wizards is the extended battle (one huge long battle in a single room with enemy reinforcements trickling in) or what I call the dungeon assault (battles in many rooms but the enemy know you're coming so you can't waste time). Something that runs for many turns with less than fifteen minute gaps within it. The most traditional RPG is something we might call the dungeon siege, where each room is an independent fight and you can to some extent rest between them. Perhaps wizards and fighters are supposed to be balanced for that fight. |
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