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#1 |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Telekinesis is a good alternative to mobility, if you have adequate range. If you go that route, HEAT warheads with fuses that go off at low impact speeds are useful. For the occult WWII campaign, we got some PIAT rounds with softer fuses.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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#2 | |
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Join Date: Jul 2008
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With some difficulty it would probably be possible to fire MANPADS while heads-up in the open commander's hatch, much like how you'd operate the flexible machine gun that tends to be near that hatch. I imagine handling such a weapon inside the tank would be incredibly awkward though. (There's also the question of whether those weapons will even track a super.)
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#3 |
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Join Date: Oct 2007
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Sorry, Loving this discussion, and thank you all for replying.
How much strength does it take to "turtle" a tank? If a tank weighs say, 42 tons, is being able to lift, half? or a quarter of that weight sufficient? |
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#4 | |
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Join Date: Oct 2007
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But I wondered about the feasibility of supers vs. planes. fighting in WW II wouldn't be too difficult with unguided weapons and a speed of 300mph-400mph But modern aircraft rarely engage in "dogfights" ("Top Gun" not withstanding)...I hear things that modern radar systems can track objects the size of a baseball...but just because they "can" dosen't mean they "should" right? Otherwise every seagull, Hawk and Blue Jay would be popping up right? |
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#5 | |
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Join Date: Apr 2012
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Unless your SH is a new mostly unknown persona in your world, very possible scientists have been hard at work developing anti-SH weapons. Kryptonite vs Superman as the classic example. |
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#6 | |
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☣
Join Date: Sep 2004
Location: Southeast NC
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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| Tags |
| combat, piat, supers, tank |
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