Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 08-09-2023, 07:12 PM   #1
William
 
William's Avatar
 
Join Date: Sep 2004
Location: Upper Peninsula of Michigan
Default Long Maces

I've finally found at least a little historical attestation for a mild GURPS curiosity I've had for years. On page 72 of the GURPS 3e Basic Set, Smif drew a picture of a man in studded armor holding what appears to be a knobbed mace with a long haft, i.e. halberd or staff length. As far as I could tell at the time, there was no historical record of such a weapon, nor was it given GURPS statistics.

Recently, I saw this picture, the primary interest of which for most people is the "Drunkard's Cloak" or "Spanish Mantle," but which drew my eye notably for the weapons the guards hold - similar long-mace type weapons, these with spikes.

So this has piqued my curiosity again - has anyone ever seen other evidence for such a weapon being in use anywhere, perhaps among city guards, jailors, or police forces? What GURPS statistics might it have? Practically by definition it would use Two-handed Axe/Mace. Perhaps it could be added to the Great Axe and the Warhammer to complete the trio of sw+3 damage weapons of similar statistics, with cr in lieu of cut or imp. But, if it's not quite as heavy as those weapons, and the head is centered on the haft, maybe it does a little less damage and could parry a bit better?

Which actually brings me to another variation on the same idea. In fantasy, staffs with extra weights on both ends are, if not a staple, at least an occasional trope for strong characters - see the weapon that Raijin in FF8 uses, for instance. Obviously, a quarterstaff is already crushing, and one of its primary benefits is its extra defensive ability in normal usage. One wonders if a balanced addition to the weights might add to damage without losing the maneuverability that gives it the defensive advantage, as long as one has the strength required to manhandle it around. (You're adding not only to its mass but also its moment of inertia - however, the fundamental use of it will still have you holding it near the center.)
William is offline   Reply With Quote
Old 08-09-2023, 07:32 PM   #2
Polydamas
 
Join Date: Jan 2006
Location: Central Europe
Default Re: Long Maces

The Japanese name for these was Kanabo "metal staff". GURPS Low Tech may list other names.

Generally speaking artists exaggerate the size of the heads of axes and hammers because the person enjoying the picture does not have to move the thing!
__________________
"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper

This forum got less aggravating when I started using the ignore feature

Last edited by Polydamas; 08-09-2023 at 07:53 PM.
Polydamas is offline   Reply With Quote
Old 08-09-2023, 07:56 PM   #3
William
 
William's Avatar
 
Join Date: Sep 2004
Location: Upper Peninsula of Michigan
Default Re: Long Maces

Hmm... GURPS Martial Arts gives the Tetsubo basically the stats I was thinking of for the "long mace," yeah. I suspect a ball of metal at the end vs a long cylindrical metal cap are going to be roughly similar at the granularity level of the GURPS stats.

A friend also pointed me to the "Lang ya bang," the wolf's tooth mace, which is about shoulder height and comes with a cylindrical head sporting a comb of short spikes. It's a performance weapon in some Chinese martial arts - and also made the news recently following some incidents of Chinese/Indian border violence, when the two countries agreed not to shoot at each other in the region. China then sent soldiers armed with said maces.

I do still think Raijin's weapon seems pretty reasonable as a quarterstaff with a damage bump for a strong user.
William is offline   Reply With Quote
Old 08-09-2023, 08:19 PM   #4
malloyd
 
Join Date: Jun 2006
Default Re: Long Maces

There is also the goedendag, which has a point that you could stab with, but in contemporary art always seems to be wielded like a two handed club.
__________________
--
MA Lloyd
malloyd is offline   Reply With Quote
Old 08-09-2023, 08:28 PM   #5
tbone
 
tbone's Avatar
 
Join Date: Aug 2004
Default Re: Long Maces

Here's a version of the long mace, from my big page o' new weapons. It's designed to fit between the mace and the maul in size. Normal use is with Two-Handed Axe/Mace skill.

=====
Light Maul

A more wieldy version of the maul, perfect for the mace-favoring cleric who wants to “anoint” the heathen from a more discreet distance. (Whether you pick up this or the existing heavier version, feel free to call it a long mace or war club, a sledgehammer, a mason’s mallet, whatever you like. The name doesn’t matter for game purposes; if you’ve seen one giant hammer, you’ve seen a maul.)

Light Maul sw+4 cr Reach 1, 2* Parry 0U $70 9lbs ST 12‡
=====

I'm not aware of any published "official" version of a similar long mace, but I wouldn't be surprised if there's one hiding somewhere in the GURPSverse.
__________________
T Bone
GURPS stuff and more at the Games Diner: http://www.gamesdiner.com

RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again)

(Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.)
tbone is online now   Reply With Quote
Old 08-10-2023, 05:42 AM   #6
The Colonel
 
The Colonel's Avatar
 
Join Date: Jul 2006
Default Re: Long Maces

Is it my imagination, or is that going to be horribly unbalanced? Impact weapons are not famed for their agility, and sticking one on the far end of a six foot pole will surely only make matters worse.
The Colonel is offline   Reply With Quote
Old 08-10-2023, 07:46 AM   #7
tbone
 
tbone's Avatar
 
Join Date: Aug 2004
Default Re: Long Maces

Quote:
Originally Posted by The Colonel View Post
Is it my imagination, or is that going to be horribly unbalanced?
It is indeed! Anything modeled after existing two-hex axes and hammers should presumably be saddled with the same "requires Ready after swing" drawback. Ugh. (Anyone have a PC who actually uses an axe or maul with that dreaded drawback?)
__________________
T Bone
GURPS stuff and more at the Games Diner: http://www.gamesdiner.com

RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again)

(Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.)
tbone is online now   Reply With Quote
Old 08-10-2023, 11:25 AM   #8
Polydamas
 
Join Date: Jan 2006
Location: Central Europe
Default Re: Long Maces

Quote:
Originally Posted by The Colonel View Post
Is it my imagination, or is that going to be horribly unbalanced? Impact weapons are not famed for their agility, and sticking one on the far end of a six foot pole will surely only make matters worse.
As I said, I suspect that the print has enlarged the heads of the clubs a bit for the same reasons that Peter Jackson and manga enlarge the heads of maces and clubs (but also, most wood is not that dense!)
__________________
"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper

This forum got less aggravating when I started using the ignore feature
Polydamas is offline   Reply With Quote
Old 08-10-2023, 08:13 AM   #9
Varyon
 
Join Date: Jun 2013
Default Re: Long Maces

Quote:
Originally Posted by William View Post
Which actually brings me to another variation on the same idea. In fantasy, staffs with extra weights on both ends are, if not a staple, at least an occasional trope for strong characters - see the weapon that Raijin in FF8 uses, for instance. Obviously, a quarterstaff is already crushing, and one of its primary benefits is its extra defensive ability in normal usage. One wonders if a balanced addition to the weights might add to damage without losing the maneuverability that gives it the defensive advantage, as long as one has the strength required to manhandle it around. (You're adding not only to its mass but also its moment of inertia - however, the fundamental use of it will still have you holding it near the center.)
Fantasy Tech 2: Weapons of Fantasy has double-ended weapons, I believe including mace, axe, and sword variants. I think it has them getting the +2 to Parry of staff weapons, but am away from the machine with most of my GURPS stuff on it.
__________________
GURPS Overhaul
Varyon is online now   Reply With Quote
Old 08-11-2023, 12:05 PM   #10
martinl
 
Join Date: Jan 2006
Default Re: Long Maces

Quote:
Originally Posted by William View Post
What GURPS statistics might it have? Practically by definition it would use Two-handed Axe/Mace. Perhaps it could be added to the Great Axe and the Warhammer to complete the trio of sw+3 damage weapons of similar statistics, with cr in lieu of cut or imp.
As a GM, I'd be fine with a player using a variant of any existing sw/cut weapon that is instead a sw/crush weapon, so pick the one you want.
martinl is offline   Reply With Quote
Reply

Tags
axe, combat, feint, mace

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:21 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.