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Join Date: May 2011
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I'm thinking about designing a pure contractual magic system in which it all based upon shared magical essence in which everything from clerics to wizards are following the same rules but they are all doing it in different ways because they have different social agreements.
What GURPS books help with designing a magic system? Most of my GURPS experience is on the tech/SF side, so I really don't know where to start. |
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| thaumatology |
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