|
|
|
#31 | ||||
|
Join Date: Jul 2023
|
Quote:
Quote:
So far there came one serious objection: Quote:
Quote:
For the problems with abusing the Wait maneuver, as people previously discussed, I just came up with the idea to make the characters involved roll a quick contest of DX or weapon skills, to see who goes first. That is, if the hero has declared he's going to wait for the goblin to get close and then strike him, and the goblin indeed closes in to make his own attack -- they roll quick contest and the winner goes first! That should limit the potency of the Wait and perhaps players won't be abusing it so much. What do you think about that? |
||||
|
|
|
|
|
#32 |
|
Join Date: Nov 2004
Location: Sydney, Australia
|
Or other relevant skill. They might not be trying to perform a combat move, so some other expertise might allow them to understand the change in the situation quickly enough to adapt.
__________________
Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." |
|
|
|
|
|
#33 | |
|
Join Date: Nov 2024
|
Quote:
|
|
|
|
|
|
|
#34 | |
|
Join Date: Aug 2004
|
Quote:
|
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|