|
|
|
#1 |
|
Join Date: Nov 2007
Location: Greater Boston
|
Ok, in about a month, I'm starting up my group with some TFT action, in the Red Plains setting. I'm using Roll20.
I'm having them start off slightly above normal starting level, so 34 points. They are competent in their respective niches, but not necessarily experienced adventures. They will become an adventuring party in this game. What would folks here suggest as a way to handle starting equipment? I've kicked around having them use one pay cycle of whatever job they are qualified for, maybe having them roll for starting money. I've been running games (mainly GURPS) for 40 years, but haven't done an old school starting group for probably 20 years, always having the character start off pretty high and having whatever equipment they want. But I want to throw in the resource management angle of old school dungeon crawling this time around. I may continue to post in this thread to share my thoughts. (I may also post to RPG.NET as well, to spread the word.) |
|
|
|
|
|