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Old 07-11-2023, 09:44 PM   #1
Infornific
 
Join Date: Dec 2004
Default V&V Conversions

I've been writing up some old V&V characters in GURPS for personal amusement & relaxation. Since there's been some recent discussion of GURPS Supers, I thought I might list some members of the Crushers from the original V&V adventure. I figured they might be useful if someone wanted low powered super opposition. First up FIST:

Frank Streeter, veteran & inventor, created the Flying Infantry Shock Trooper armor only to have his design stolen by the company Newtronics. He stole back his armor, trashed the lab and since has been on a crusade against the government, Newtronics and any other he sees as hostile. He's a bit paranoid and willing to act against the establishment as he sees it.

I decided to write up the armor as a character/Ally rather than a gadget. Disadvantages reflect that it is a machine. The armor requires monthly resupply of fissionable materials to keep it working. The laser & electrolaser operate off of disposable rapid discharge batteries - the armor typically stores 30 or them. Weapon & combat skills for Streeter represent him out of armor.

FIST (Flying Infantry Shock Trooper)
Height: 6' 4"
Weight: 200

Attributes [-75]
----------------------------------------
ST 35 [100] (Includes: +15 from 'Extra ST 15 (Affects ST, +0%; Size, +0%; Superscience, -10%)')
DX 10
IQ 0 [-200]
HT 11 [10]

Hit Points 35
Will 0
Perception 0
Fatigue Points 11

Basic Lift 245
Damage 4d-1/6d+1

Basic Speed 5.25
Basic Move 8 [15]

Ground Move 8
Water Move 1

Social Background
----------------------------------------
TL: 8

Advantages [595]
----------------------------------------
Armor (Bullet Proofing): Damage Resistance 10 (Can't Wear Armor, -40%; Hardened, +1, +20%; Limited (Piercing), -40%) [20]
Armor: Damage Resistance 30 (Can't Wear Armor, -40%) [90]
Compartmentalized Mind 1 (Controls, *1/2) [25]
Damage Resistance 1 [5]
Doesn't Breathe (Oxygen Storage, x300, -10%) [18]
Electrolaser: Innate Attack 5 (Burning; Alternative Attack, *1/5; Armor Divisor, 2, +50%; No Wounding, -50%; Elemental: Electricity, -10%; Increased Range, 1/2D Range only, x5, +10%; Limited Use, 10/day, -10%; Nuisance Effect: 1/10 of damage (rounded down) is real, -5%; Rapid Fire, +3, +50%; Side Effect, +41, +90%; Superscience, -10%) [11]
Extra ST 15 (Affects ST, +0%; Size, +0%; Superscience, -10%) [135]
Filter Lungs [5]
Gatling Laser: Innate Attack 7 (Burning; Accurate, +3, +15%; Armor Divisor, 2, +50%; Elemental: Light, -10%; Increased Range, x10, +30%; Increased Range, 1/2D Range only, x5, +10%; Limited Use, 10/day, -10%; Rapid Fire, +3, +50%; Superscience, -10%) [79]
Injury Tolerance (No Blood, +5) [5]
Injury Tolerance (No Brain, +5) [5]
Jetboots 2: Enhanced Move (1.5; Air; Superscience, -10%) [27]
Jetboots: Flight (Superscience, -10%) [36]
Night Vision 9 [9]
Parachute: Flight (Gliding, -50%; Limited Use, 1/day, -40%; Reflexive, +40%; Slow, Basic Speed, -25%; Winged, -25%) [8]
Payload 9 (Max: 220.5 lbs) [9]
Protected Hearing [5]
Protected Vision [5]
Reduced Consumption 4 [8]
Resistant (Very Common; Metabolic Hazards; Immunity, *1) [30]
Sealed [15]
Telecommunication (Radio) [10]
Telescopic Vision 5 [25]
Temperature Tolerance 10 [10]

Disadvantages [-70]
----------------------------------------
Restricted Diet (Radioactives) (Occasional) [-30]
Social Stigma (Subjugated) [-20]
Unhealing (Partial) [-20]

Points Summary
----------------------------------------
Attributes/Secondary Characteristics [-75]
Advantages/Perks/TL/Languages/Cultural Familiarities [595]
Disadvantages/Quirks [-70]
Skills/Techniques/Spells [0]
= Total [450]

Melee Attacks
----------------------------------------

Kick; Dam:4d-1 cr; Reach:C,1; Skill:"ST:DX"-2; Level:8; Parry:No; LC:
Notes: Brawling (p. B182) increases all unarmed damage; Claws (p. B42) and Karate (p. B203) improve damage with punches and kicks (Claws don't affect damage with brass knuckles or boots); and Boxing (p. B182) improves punching damage.

Punch; Dam:4d-2 cr; Reach:C; Skill:"ST:DX"; Level:10; Parry:8; LC:
Notes: Brawling (p. B182) increases all unarmed damage; Claws (p. B42) and Karate (p. B203) improve damage with punches and kicks (Claws don't affect damage with brass knuckles or boots); and Boxing (p. B182) improves punching damage.

Ranged Attacks
----------------------------------------
Electrolaser: Innate Attack 5 (Burning; Alternative Attack, *1/5; Armor Divisor, 2, +50%; No Wounding, -50%; Elemental: Electricity, -10%; Increased Range, 1/2D Range only, x5, +10%; Limited Use, 10/day, -10%; Nuisance Effect: 1/10 of damage (rounded down) is real, -5%; Rapid Fire, +3, +50%; Side Effect, +41, +90%; Superscience, -10%); Dam:5d (2) burn nw; Acc:3; Range:50 / 100; RoF:3; Shots:30; Level:6; Rcl:1; LC:
Gatling Laser: Innate Attack 7 (Burning; Accurate, +3, +15%; Armor Divisor, 2, +50%; Elemental: Light, -10%; Increased Range, x10, +30%; Increased Range, 1/2D Range only, x5, +10%; Limited Use, 10/day, -10%; Rapid Fire, +3, +50%; Superscience, -10%); Dam:7d (2) burn; Acc:6; Range:500 / 1000; RoF:3; Shots:30; Level:6; Rcl:1; LC:


Name: FIST (Frank Streeter)
Player:
Race: Human
Height: 6' 0"
Weight: 190
Age: 42

Attributes [145]
----------------------------------------
ST 13 [30]
DX 12 [40]
IQ 13 [60]
HT 11 [10]

Hit Points 13
Will 13
Perception 13
Fatigue Points 11

Basic Lift 34
Damage 1d/2d-1

Basic Speed 6 [5]
Basic Move 6

Ground Move 6
Water Move 1

Social Background
----------------------------------------
TL: 8

Advantages [100]
----------------------------------------
Ally (150% of starting points; FIST Armor; Constantly, *4) [40]
Combat Reflexes [15]
Gadgeteer [25]
Wealth (Wealthy) [20]

Perks [1]
----------------------------------------
Forgettable Face [1]

Disadvantages [-55]
----------------------------------------
Code of Honor (Pirate's) [-5]
Enemy (medium-sized group, some formidable or super-human; CHESS; 9 or less, *1) [-30]
Obsession (Long-Term Goal; Bring down the American establishment; 12 or less, *1) [-10]
Social Stigma (Criminal Record) [-5]
Status 0 [-5]
Includes: -1 from 'Wealth (Wealthy)'

Quirks [-3]
----------------------------------------
Dislikes rival conspiracy theories [-1]
Mild Paranoia [-1]
Protective of his suit [-1]

Skills [112]
----------------------------------------
Acting (A) IQ-1 [1]-12
Battlesuit/TL8 (A) DX+2 [8]-14
Brawling (E) DX+2 [4]-14
Disguise/TL8 (Human) (A) IQ-1 [1]-12
Fast-Draw (Pistol) (E) DX+1 [1]-13
Includes: +1 from 'Combat Reflexes'
Flight (A) HT+1 [4]-12
Guns/TL8 (Pistol) (E) DX+2 [4]-14
Guns/TL8 (Rifle) (E) DX+1 [1]-13
Hidden Lore (Conspiracies) (A) IQ-1 [1]-12
Innate Attack (Beam) (E) DX+2 [4]-14
Intimidation (A) Will [2]-13
Inventor! (WC) IQ+3 [60]-16
Judo (H) DX [4]-12
Scrounging (E) Per [1]-13
Shadowing (A) IQ-1 [1]-12
Stealth (A) DX-1 [1]-11
Streetwise (A) IQ [2]-13
Ten-Hut! (WC) IQ-1 [12]-12

Points Summary
----------------------------------------
Attributes/Secondary Characteristics [145]
Advantages/Perks/TL/Languages/Cultural Familiarities [101]
Disadvantages/Quirks [-58]
Skills/Techniques/Spells [112]
= Total [300]

Melee Attacks
----------------------------------------
Brawling
Punch; Dam:1d cr; Reach:C; Skill:"SK:Brawling"; Level:14; Parry:11; LC:
Bite; Dam:1d cr; Reach:C; Skill:"SK:Brawling"; Level:14; Parry:No; LC:
Kick; Dam:1d+1 cr; Reach:C,1; Skill:"SK:Brawling"-2; Level:12; Parry:No; LC:
Notes: If you miss with a kick, roll vs. DX to avoid falling.

Ranged Attacks
----------------------------------------
Auto Pistol, .40; Dam:2d+2 pi+; Acc:2; Range:160 / 1800; RoF:3; Shots:13+1(3); Level:14; ST:9; Bulk:-2; Rcl:2; LC:

Equipment [¤770.00]
----------------------------------------
Auto Pistol, .40; Qty:1; Wgt:2.3; ¤770.00

Last edited by Infornific; 07-11-2023 at 09:59 PM. Reason: Clarity
Infornific is offline   Reply With Quote
 

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