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Join Date: Dec 2004
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I've been writing up some old V&V characters in GURPS for personal amusement & relaxation. Since there's been some recent discussion of GURPS Supers, I thought I might list some members of the Crushers from the original V&V adventure. I figured they might be useful if someone wanted low powered super opposition. First up FIST:
Frank Streeter, veteran & inventor, created the Flying Infantry Shock Trooper armor only to have his design stolen by the company Newtronics. He stole back his armor, trashed the lab and since has been on a crusade against the government, Newtronics and any other he sees as hostile. He's a bit paranoid and willing to act against the establishment as he sees it. I decided to write up the armor as a character/Ally rather than a gadget. Disadvantages reflect that it is a machine. The armor requires monthly resupply of fissionable materials to keep it working. The laser & electrolaser operate off of disposable rapid discharge batteries - the armor typically stores 30 or them. Weapon & combat skills for Streeter represent him out of armor. FIST (Flying Infantry Shock Trooper) Height: 6' 4" Weight: 200 Attributes [-75] ---------------------------------------- ST 35 [100] (Includes: +15 from 'Extra ST 15 (Affects ST, +0%; Size, +0%; Superscience, -10%)') DX 10 IQ 0 [-200] HT 11 [10] Hit Points 35 Will 0 Perception 0 Fatigue Points 11 Basic Lift 245 Damage 4d-1/6d+1 Basic Speed 5.25 Basic Move 8 [15] Ground Move 8 Water Move 1 Social Background ---------------------------------------- TL: 8 Advantages [595] ---------------------------------------- Armor (Bullet Proofing): Damage Resistance 10 (Can't Wear Armor, -40%; Hardened, +1, +20%; Limited (Piercing), -40%) [20] Armor: Damage Resistance 30 (Can't Wear Armor, -40%) [90] Compartmentalized Mind 1 (Controls, *1/2) [25] Damage Resistance 1 [5] Doesn't Breathe (Oxygen Storage, x300, -10%) [18] Electrolaser: Innate Attack 5 (Burning; Alternative Attack, *1/5; Armor Divisor, 2, +50%; No Wounding, -50%; Elemental: Electricity, -10%; Increased Range, 1/2D Range only, x5, +10%; Limited Use, 10/day, -10%; Nuisance Effect: 1/10 of damage (rounded down) is real, -5%; Rapid Fire, +3, +50%; Side Effect, +41, +90%; Superscience, -10%) [11] Extra ST 15 (Affects ST, +0%; Size, +0%; Superscience, -10%) [135] Filter Lungs [5] Gatling Laser: Innate Attack 7 (Burning; Accurate, +3, +15%; Armor Divisor, 2, +50%; Elemental: Light, -10%; Increased Range, x10, +30%; Increased Range, 1/2D Range only, x5, +10%; Limited Use, 10/day, -10%; Rapid Fire, +3, +50%; Superscience, -10%) [79] Injury Tolerance (No Blood, +5) [5] Injury Tolerance (No Brain, +5) [5] Jetboots 2: Enhanced Move (1.5; Air; Superscience, -10%) [27] Jetboots: Flight (Superscience, -10%) [36] Night Vision 9 [9] Parachute: Flight (Gliding, -50%; Limited Use, 1/day, -40%; Reflexive, +40%; Slow, Basic Speed, -25%; Winged, -25%) [8] Payload 9 (Max: 220.5 lbs) [9] Protected Hearing [5] Protected Vision [5] Reduced Consumption 4 [8] Resistant (Very Common; Metabolic Hazards; Immunity, *1) [30] Sealed [15] Telecommunication (Radio) [10] Telescopic Vision 5 [25] Temperature Tolerance 10 [10] Disadvantages [-70] ---------------------------------------- Restricted Diet (Radioactives) (Occasional) [-30] Social Stigma (Subjugated) [-20] Unhealing (Partial) [-20] Points Summary ---------------------------------------- Attributes/Secondary Characteristics [-75] Advantages/Perks/TL/Languages/Cultural Familiarities [595] Disadvantages/Quirks [-70] Skills/Techniques/Spells [0] = Total [450] Melee Attacks ---------------------------------------- Kick; Dam:4d-1 cr; Reach:C,1; Skill:"ST:DX"-2; Level:8; Parry:No; LC: Notes: Brawling (p. B182) increases all unarmed damage; Claws (p. B42) and Karate (p. B203) improve damage with punches and kicks (Claws don't affect damage with brass knuckles or boots); and Boxing (p. B182) improves punching damage. Punch; Dam:4d-2 cr; Reach:C; Skill:"ST:DX"; Level:10; Parry:8; LC: Notes: Brawling (p. B182) increases all unarmed damage; Claws (p. B42) and Karate (p. B203) improve damage with punches and kicks (Claws don't affect damage with brass knuckles or boots); and Boxing (p. B182) improves punching damage. Ranged Attacks ---------------------------------------- Electrolaser: Innate Attack 5 (Burning; Alternative Attack, *1/5; Armor Divisor, 2, +50%; No Wounding, -50%; Elemental: Electricity, -10%; Increased Range, 1/2D Range only, x5, +10%; Limited Use, 10/day, -10%; Nuisance Effect: 1/10 of damage (rounded down) is real, -5%; Rapid Fire, +3, +50%; Side Effect, +41, +90%; Superscience, -10%); Dam:5d (2) burn nw; Acc:3; Range:50 / 100; RoF:3; Shots:30; Level:6; Rcl:1; LC: Gatling Laser: Innate Attack 7 (Burning; Accurate, +3, +15%; Armor Divisor, 2, +50%; Elemental: Light, -10%; Increased Range, x10, +30%; Increased Range, 1/2D Range only, x5, +10%; Limited Use, 10/day, -10%; Rapid Fire, +3, +50%; Superscience, -10%); Dam:7d (2) burn; Acc:6; Range:500 / 1000; RoF:3; Shots:30; Level:6; Rcl:1; LC: Name: FIST (Frank Streeter) Player: Race: Human Height: 6' 0" Weight: 190 Age: 42 Attributes [145] ---------------------------------------- ST 13 [30] DX 12 [40] IQ 13 [60] HT 11 [10] Hit Points 13 Will 13 Perception 13 Fatigue Points 11 Basic Lift 34 Damage 1d/2d-1 Basic Speed 6 [5] Basic Move 6 Ground Move 6 Water Move 1 Social Background ---------------------------------------- TL: 8 Advantages [100] ---------------------------------------- Ally (150% of starting points; FIST Armor; Constantly, *4) [40] Combat Reflexes [15] Gadgeteer [25] Wealth (Wealthy) [20] Perks [1] ---------------------------------------- Forgettable Face [1] Disadvantages [-55] ---------------------------------------- Code of Honor (Pirate's) [-5] Enemy (medium-sized group, some formidable or super-human; CHESS; 9 or less, *1) [-30] Obsession (Long-Term Goal; Bring down the American establishment; 12 or less, *1) [-10] Social Stigma (Criminal Record) [-5] Status 0 [-5] Includes: -1 from 'Wealth (Wealthy)' Quirks [-3] ---------------------------------------- Dislikes rival conspiracy theories [-1] Mild Paranoia [-1] Protective of his suit [-1] Skills [112] ---------------------------------------- Acting (A) IQ-1 [1]-12 Battlesuit/TL8 (A) DX+2 [8]-14 Brawling (E) DX+2 [4]-14 Disguise/TL8 (Human) (A) IQ-1 [1]-12 Fast-Draw (Pistol) (E) DX+1 [1]-13 Includes: +1 from 'Combat Reflexes' Flight (A) HT+1 [4]-12 Guns/TL8 (Pistol) (E) DX+2 [4]-14 Guns/TL8 (Rifle) (E) DX+1 [1]-13 Hidden Lore (Conspiracies) (A) IQ-1 [1]-12 Innate Attack (Beam) (E) DX+2 [4]-14 Intimidation (A) Will [2]-13 Inventor! (WC) IQ+3 [60]-16 Judo (H) DX [4]-12 Scrounging (E) Per [1]-13 Shadowing (A) IQ-1 [1]-12 Stealth (A) DX-1 [1]-11 Streetwise (A) IQ [2]-13 Ten-Hut! (WC) IQ-1 [12]-12 Points Summary ---------------------------------------- Attributes/Secondary Characteristics [145] Advantages/Perks/TL/Languages/Cultural Familiarities [101] Disadvantages/Quirks [-58] Skills/Techniques/Spells [112] = Total [300] Melee Attacks ---------------------------------------- Brawling Punch; Dam:1d cr; Reach:C; Skill:"SK:Brawling"; Level:14; Parry:11; LC: Bite; Dam:1d cr; Reach:C; Skill:"SK:Brawling"; Level:14; Parry:No; LC: Kick; Dam:1d+1 cr; Reach:C,1; Skill:"SK:Brawling"-2; Level:12; Parry:No; LC: Notes: If you miss with a kick, roll vs. DX to avoid falling. Ranged Attacks ---------------------------------------- Auto Pistol, .40; Dam:2d+2 pi+; Acc:2; Range:160 / 1800; RoF:3; Shots:13+1(3); Level:14; ST:9; Bulk:-2; Rcl:2; LC: Equipment [¤770.00] ---------------------------------------- Auto Pistol, .40; Qty:1; Wgt:2.3; ¤770.00 Last edited by Infornific; 07-11-2023 at 09:59 PM. Reason: Clarity |
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| Tags |
| supers, v&v, villains & vigilantes |
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