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Old 07-01-2023, 11:56 AM   #11
Bill_in_IN
 
Join Date: Dec 2021
Location: Indiana
Default Re: In Melee, how do you deal with ties in initiative?

Quote:
Originally Posted by Axly Suregrip View Post
We sometimes like to get into side issues or unofficial alternatives.

Your question was answered though. Just reroll as long as there is a tie. If doing a 3-way fight (or more), just reroll the ties with respect to each other only, thus keeping the order of those that did not tie.

Welcome aboard!
Concur.


2 Rolls high and tie and 1 rolls lower. Top 2 roll off for first and second.

1 Rolls high and and 2 tie rolls lower. Bottom 2 roll off for second and third.
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Old 07-01-2023, 03:15 PM   #12
tomc
 
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Join Date: Aug 2004
Location: Carrboro, NC
Default Re: In Melee, how do you deal with ties in initiative?

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Originally Posted by hcobb View Post
Oh Math, where is thy sting?
  1. d12 v d12 w/o adjustment: 50% success of 66 win, 66 lose, 12 ties
  2. d12+2 vs d12: 66% success of (66+12+11=89) win, (66-11-10=45) lose, 10 ties. I.e. 2% lower than 1d6+1 vs 1d6
Oh Math, thy name is Henry! :)

Yes, you get more granularity with bigger numbers, but is a 2% difference worth the effort? Don't answer that. You do you!
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Old 07-01-2023, 05:29 PM   #13
TKurtBond
 
Join Date: Oct 2017
Default Re: In Melee, how do you deal with ties in initiative?

Thanks for all the answers, and the alternatives!
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Old 07-02-2023, 12:25 PM   #14
Bill_in_IN
 
Join Date: Dec 2021
Location: Indiana
Default Re: In Melee, how do you deal with ties in initiative?

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Originally Posted by TKurtBond View Post
Thanks for all the answers, and the alternatives!
It was an interesting question in that I can't recall where I have ever had three separate factions in a battle that each had their own initiative roll.

I have had battles going that were separated by enough distance to warrant separate initiative rolls. For each battle, it was still a roll for first or second.

Sounds like a Free-for-All.
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