Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

Reply
 
Thread Tools Display Modes
Old 02-08-2024, 05:46 PM   #11
TippetsTX
 
TippetsTX's Avatar
 
Join Date: Sep 2018
Location: North Texas
Default Re: Talent for the weak: Cestus

Quote:
Originally Posted by Shostak View Post
A rapier is 2 oz. heavier than one of those boxing gloves; would you impose the same fatigue on someone wielding one of those?
The timing of this tangent is serendipitous. I got me an idea the other day...
https://forums.sjgames.com/showthread.php?t=194816
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos

Last edited by TippetsTX; 02-08-2024 at 06:13 PM.
TippetsTX is offline   Reply With Quote
Old 02-09-2024, 11:01 AM   #12
Axly Suregrip
 
Join Date: Jun 2018
Location: Durham, NC
Default Re: Talent for the weak: Cestus

Quote:
Originally Posted by Bill_in_IN View Post
Your point about the weight of the cesti is interesting.
My point was more that the hands were bound. Cannot hold a weapon so it would be harder to grip someone you are grappling with. Thus the DX penalty should remain.
Axly Suregrip is offline   Reply With Quote
Old 02-10-2024, 07:46 AM   #13
Bill_in_IN
 
Join Date: Dec 2021
Location: Indiana
Default Re: Talent for the weak: Cestus

Quote:
Originally Posted by Shostak View Post
A rapier is 2 oz. heavier than one of those boxing gloves; would you impose the same fatigue on someone wielding one of those?
I was thinking out loud. I probably wouldn't impose such fatigue but wouldn't have to in most cases even if I did due to the battle duration. If the battle were to drag on, fatigue would be a concern for the GM to take into effect. Did you mean 2 lbs. for a rapier? If one has the talent for it, fatigue should probably not be a concern in typical battle scenarios.

If I recall, professional boxers tend to use lighter gloves (<10 oz.). They probably have little to no fatigue imposed by their gloves due to their strength and physical condition.
Bill_in_IN is offline   Reply With Quote
Old 02-10-2024, 07:50 AM   #14
Bill_in_IN
 
Join Date: Dec 2021
Location: Indiana
Default Re: Talent for the weak: Cestus

Quote:
Originally Posted by Axly Suregrip View Post
My point was more that the hands were bound. Cannot hold a weapon so it would be harder to grip someone you are grappling with. Thus the DX penalty should remain.
Perhaps. I'll have to think about that some. With two cesti, one can hook an arm around the foe. With one cestus, there is a free hand for grappling.
Bill_in_IN is offline   Reply With Quote
Old 02-11-2024, 10:31 AM   #15
Shostak
 
Shostak's Avatar
 
Join Date: Oct 2015
Location: New England
Default Re: Talent for the weak: Cestus

Quote:
Originally Posted by Bill_in_IN View Post
Did you mean 2 lbs. for a rapier?
Hi, Bill.

No. Rapier is listed as 1 lb (16 oz.) in my copy of ITL, which makes it 2 oz. heavier than the 14 oz. boxing gloves you mentioned (unless the listed weight is for the pair, rather than per glove).
__________________
* * * *
Anthony Shostak
myriangia.wordpress.com
Shostak is offline   Reply With Quote
Old 02-13-2024, 07:20 AM   #16
Bill_in_IN
 
Join Date: Dec 2021
Location: Indiana
Default Re: Talent for the weak: Cestus

Quote:
Originally Posted by Shostak View Post
Hi, Bill.

No. Rapier is listed as 1 lb (16 oz.) in my copy of ITL, which makes it 2 oz. heavier than the 14 oz. boxing gloves you mentioned (unless the listed weight is for the pair, rather than per glove).
Thanks for the explanation. I would probably need to check to make sure but, from the way that my arms felt after 3 minutes of swinging them around, I'm inclined to believe that each glove was 14 oz. LOL!

The combat would have to drag on longer than most for such a fatigue to be imposed. And, to be truly accurate, a GM would have to take into account the amount of time that the PCs were actually in combat and swinging them.

So, if it takes 12 turns of active combat while wielding the weapons, if there are a couple of turns where that does not happen, how many turns of recovery does that represent and how many turns does that add to the count?

This is why I probably wouldn't impose such fatigue. First, it's unlikely to come into play and, if it does, it would just be too complicated for what it's worth to the game.

Now, if you have characters that aren't hitting or inflicting damage inflicting damage after a long number of turns, a GM may want to start taking fatigue into account.
Bill_in_IN is offline   Reply With Quote
Old 02-14-2024, 12:29 PM   #17
Jeff Lord
 
Join Date: Jul 2018
Default Re: Talent for the weak: Cestus

Quote:
Originally Posted by Shostak View Post
Hi, Bill.

No. Rapier is listed as 1 lb (16 oz.) in my copy of ITL, which makes it 2 oz. heavier than the 14 oz. boxing gloves you mentioned (unless the listed weight is for the pair, rather than per glove).
I usually try not to "weigh in" on this type of thing, but since there has been some mention of historical verisimilitude on this thread. . .

Examples of historical rapiers found in museums and private collections usually run from 2.5 to 4 lbs.

Examples of historical smallswords come closer to the 1lb average.
Jeff Lord is offline   Reply With Quote
Old 02-14-2024, 06:59 PM   #18
Shostak
 
Shostak's Avatar
 
Join Date: Oct 2015
Location: New England
Default Re: Talent for the weak: Cestus

Quote:
Originally Posted by Jeff Lord View Post
Examples of historical rapiers found in museums and private collections usually run from 2.5 to 4 lbs.

Examples of historical smallswords come closer to the 1lb average.
Yeah, the weights in ITL are not necessarily realistic. But they are the listed weights.
__________________
* * * *
Anthony Shostak
myriangia.wordpress.com
Shostak is offline   Reply With Quote
Old 02-15-2024, 08:00 AM   #19
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: Talent for the weak: Cestus

Personally I consider the weapon names to be suggestive and if the player wants a heavy sabre or a light claymore then pick the weapon with the "right stats" and rename it.


Which is why I lean towards Fencing is just Sword Expertise.
__________________
-HJC
hcobb is online now   Reply With Quote
Old 02-16-2024, 10:09 AM   #20
Axly Suregrip
 
Join Date: Jun 2018
Location: Durham, NC
Default Re: Talent for the weak: Cestus

Quote:
Originally Posted by hcobb View Post
Personally I consider the weapon names to be suggestive and if the player wants a heavy sabre or a light claymore then pick the weapon with the "right stats" and rename it.
Yes, I totally agree.

Quote:
Originally Posted by hcobb View Post
Which is why I lean towards Fencing is just Sword Expertise.
Fencing is limited to Sabers and lower because it is better than Weapon Expert (Shrewd blow is easier). So, Weapon Expert with Swords starts with Short Swords and up.

-

Neither of which is about Cestus. My apologies to the OP.
Axly Suregrip is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:22 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.