06-02-2023, 10:45 PM | #1 |
Join Date: May 2010
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[Dungeon Fantasy] Farmer/peasant as a bargain henchmen concept
Dungeon Fantasy 15: Henchmen gave many templates for characters who are frankly pretty ordinary, at least by fantasy world standards, namely cultists, guards, laborers, servants, and torch-bears. At 62 points, these guys are at best a slightly above average. Then Dungeon Fantasy 16: Wilderness Adventurers added native guides, which can represent hunters, fishermen, or nomads. But there's no template for henchmen from that ubiquitous figure of Ye Olden Times, the peasant. And why shouldn't we? After all, we already have a 250-point Innkeeper template, so why not a 62-point Peasant?
Here's my current version which I've been editing over the course of this thread. Feedback is welcome, of course: Attributes: ST 10 [0]; DX 10 [0]; IQ 10 [0]; HT 12 [20]. Secondary Characteristics: Basic Speed 6.00 [10]. Advantages: Animal Friend 2 [10]; Improvised Weapons (Farm Implements)† [1] • 20 points chosen from among ST +1 or +2 [10/level]; IQ +1 [20]; HP +1 to +3 [2/level]; Will +1 to +4 [5/level]; Per +1 to +4 [5/level]; Alcohol Tolerance [1]; Animal Friend 3-4 [5/level]; Common Sense [10]; Fearlessness [2/level]; Fit [5] or Very Fit [15]; Green Thumb 1-4 [5/level]; Hard to Kill [2/level]; Hard to Subdue [2/level]; High Pain Threshold [10]; Honest Face [1]; Lifting ST 1-3 [3/level]; Luck [15]; Magic Resistance [2/level]; Night Vision 1-9 [1/level]; Rapid Healing [5] or Very Rapid Healing [15]; Resistant to Disease (+3) or (+8) [3 or 5]; or Temperature Tolerance 1 or 2 [1/level]. Disadvantages: -30 chosen from among Appearance (Unattractive or Ugly) [-4 or -8]; Bad Temper [-10*]; Chummy or Gregarious [-5 or -10]; Clueless [-10]; Cowardice [-10*]; Easy to Read [-10]; Gullibility [-10*]; Hidebound [-5]; Horrible Hangovers [-1]; Incurious [-5*]; Language: Spoken (Native)/Written (None) [-3]; Odious Personal Habits [-5 to -15]; Overconfidence [-5*]; Sense of Duty (Adventuring Companions) [-5]; Skinny [-5]; Wealth (Struggling or Poor) [-10 or -15]. Primary Skills: Animal Handling (any) (A) IQ+2 [2]-12‡; Area Knowledge (any) (E) IQ+2 [4]-12; Farming (A) IQ+2 [8]-12 • Two of Riding (Horse) (A) DX+2 [2]-12‡; or Animal Handling (any other) or Teamster (Equines), both (A) IQ+2 [2]-12‡. Secondary Skills: Brawling (E) DX [1]-10; Weather Sense (A) IQ [2]-10; Wrestling (A) DX-1 [1]-9 • Shortsword or Spear, both (A) DX [2]-10 • Spend 2 points on the unchosen option from the previous list; Knife or Thrown Weapon (Spear) (E) DX+1 [2]-11; Axe/Mace, Bolas, Bow, Broadsword, Lasso, Staff, or Two-Handed Axe/Mace, all (A) DX [2]-10; or Sling (H) DX-1 [2]-9. Background Skills: 5 points in Forced Entry, Knot-Tying, or Sewing, all (E) DX [1]-10; Climbing, Stealth, all (A) DX-1 [1]-9; Smith (any) (A) IQ-1 [1]-9; Packing (A) IQ+1 [1]-11‡; Naturalist (H) IQ-2 [1]-8; Veterinary (H) IQ [1]-10‡; Herb Lore (VH) IQ-3 [1]-7§; Carousing (E) HT [1]-10; Hiking or Lifting, both (A) HT-1 [1]; Fishing or Scrounging, both (E) Per [1]-10; or spend 1 point to buy an unchosen primary or secondary skill option at 1 level lower. * Multiplied for self-control number. † Works like the Innkeeper's Improvised Weapons (Kitchenware), except that it would cover pitchforks (which in the Peasant's hands, function as tridents) as well as billhooks and machettes (which function as kurkis or falchions, depending on the size). ‡ Includes +2 for Animal Friend. § Requires Naturalist.
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Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. Innkeeper's Quest: A GURPS Dungeon Fantasy Forum Quest Last edited by Michael Thayne; 12-17-2023 at 11:50 AM. |
06-03-2023, 09:53 PM | #2 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: [Dungeon Fantasy] Farmer/peasant as a bargain henchmen concept
I would be inclined to raise ST (due to hard work) and drop HT to +1 (due to possible poor diet and harsh environments).
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06-03-2023, 10:58 PM | #3 |
Join Date: Jan 2017
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Re: [Dungeon Fantasy] Farmer/peasant as a bargain henchmen concept
Maybe add the following to optional skills: Gardening to represent smaller scale growing; Lifting for general physical labor; Sewing because peasants were basically making and repairing their own clothing; and maybe some Easy difficulty crafting/building skills.
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06-03-2023, 11:25 PM | #4 | |
Join Date: May 2010
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Re: [Dungeon Fantasy] Farmer/peasant as a bargain henchmen concept
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Lifting and Sewing are good calls. As for Gardening, I actually thought of making it a mandatory skill but was unsure what it would be used for in a DF context (plus it defaults to Farming-3, so if you really need it you still sort-of have access to it).
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Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. Innkeeper's Quest: A GURPS Dungeon Fantasy Forum Quest |
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06-03-2023, 11:30 PM | #5 |
Join Date: May 2010
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Re: [Dungeon Fantasy] Farmer/peasant as a bargain henchmen concept
After debating this with myself a bit, I added the option to have an additional Animal Handling specialty, Packing, and/or Teamster (which all benefit from Animal Friend), as well as Herb Lore (which benefits from Green Thumb).
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Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. Innkeeper's Quest: A GURPS Dungeon Fantasy Forum Quest |
06-05-2023, 09:23 AM | #6 |
Join Date: Feb 2007
Location: New York City
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Re: [Dungeon Fantasy] Farmer/peasant as a bargain henchmen concept
Don't know if your familiar with RPK's 7th Son template for DF.
I think it has a lot of info that might help. It's a foll 250 pts but there's a lot on how to chop 250s into henchmen 125 templates. https://www.mygurps.com/index.php?n=...lateSeventhSon |
06-05-2023, 11:20 AM | #7 |
Join Date: Jun 2013
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Re: [Dungeon Fantasy] Farmer/peasant as a bargain henchmen concept
A peasant seems like a good character to have Housekeeping - which can help with evidence disposal (by cleaning up after yourself), preserving monster parts so they don't go bad by the time you get them to the town alchemist/occultist, food preparation, basic sewing tasks (like mending clothing), etc.
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GURPS Overhaul |
06-05-2023, 12:05 PM | #8 | |
Join Date: Feb 2007
Location: New York City
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Re: [Dungeon Fantasy] Farmer/peasant as a bargain henchmen concept
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06-05-2023, 02:32 PM | #9 | ||
Join Date: May 2010
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Re: [Dungeon Fantasy] Farmer/peasant as a bargain henchmen concept
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Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. Innkeeper's Quest: A GURPS Dungeon Fantasy Forum Quest |
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06-05-2023, 05:52 PM | #10 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: [Dungeon Fantasy] Farmer/peasant as a bargain henchmen concept
Professional Skill (Homesteading) has found repeated use in our group since one GM thought it up several years ago. It covers the "man's work" parts of a rural livelyhood that fall outside an existing skill or basic fundamental tasks that cross over between them. E.g. building a fence from local materials, storing firewood, hanging a door...
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