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#31 |
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Join Date: Feb 2005
Location: Berkeley, CA
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That's such a very different use case that it winds up being a really bad model, but that winds up being "1 point in all skills costs 60 points" which would put our general +1 to all skills at a whopping 240.
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#32 |
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Join Date: Aug 2004
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Eh. Jack of All Trades sets +1 to everything at 50/level, and applies a -80% Limitation “only for defaults”. I'd put “only for skills you have points in” at somewhere between a little more than -20% putting it between 35 to 40. If you want to benefit both, take Jack of All Trades and “Omni-Competence”, the former for the untrained stuff and the latter for the trained stuff.
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#33 |
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Join Date: Jan 2014
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Hm... Maybe 10-20 percent off DX, IQ and HT for a total of 40-45 points
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#34 |
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Join Date: Aug 2004
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I would put it at at least minus 20%. You don't want Omni competence Plus jack of all trades costing more than just buying the attributes; and it should probably cost a bit less.
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#35 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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Quote:
I would note that in practice the easy way to do a universal talent is to take a modular ability with one slot and a 4 point pool, and it's ridiculously cheap for what it does. |
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#37 |
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Join Date: Feb 2005
Location: Berkeley, CA
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-20% means "does not apply to half of all uses". Do you really think more than half of all rolls using attributes are not made against a skill?
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#38 | |
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Join Date: Aug 2014
Location: Snoopy's basement
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Quote:
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#39 |
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Join Date: Aug 2004
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No, but I also don't buy that minus 20% eliminate half of the uses. I know that what is officially said; but that doesn't work for me.
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#40 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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Quote:
The core problem with this concept is that it's trying to force a square peg into a round hole. Talents are intended to be narrower than attributes. Now, I think this is trying to fix a real problem with GURPS: building a character who is broadly competent (including both DX and IQ) rather than tightly focused does not work well. However, I would not try to patch around it by inventive cost accounting with the talent system, I'd just house rule the base system, probably by totally rewriting attribute costs. |
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| Tags |
| alternate attributes, talent costs |
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