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#1 |
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Join Date: Nov 2021
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Is it like “Immunity to Cancers [5]” or more or less?
Also, any IW parachronic traveler who gets their hands on Cyberworld’s vaccine to HIV/AIDS could make big money? |
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#2 |
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Join Date: Jun 2005
Location: Lawrence, KS
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I'm not sure that "Immunity to Diabetes" is a thing. Diabetes seems to be partly genetic, and "immunity to genetic problems" isn't a GURPS advantage (though you could take Taboo Trait: genetic problems as a feature, and therefore you could take Taboo Trait: genetic predisposition to diabetes as a feature); and partly a product of lifestyle, and pathological conditions that result from harmful lifestyles aren't usually thought of as something you can be immune to.
But if it is a thing, I might be inclined to say full Immunity is just a 1-point perk. It isn't going to have much effect on play; even characters who have diabetes won't necessarily be hindered in play by it (unless they're specifically designed to have problems based on it), and I don't see a character's archnemesis attacking them by inflicting an unhealthy diet on them as a way of putting them at risk for diabetes.
__________________
Bill Stoddard I don't think we're in Oz any more. |
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#3 | |
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Join Date: Nov 2021
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Quote:
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#4 |
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Join Date: Jul 2008
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Unless you have mechanics in your game which cause people to develop diabetes, immunity to diabetes doesn't have meaning.
Setting color info doesn't need character points.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#5 |
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Join Date: Nov 2021
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#6 |
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Join Date: Jul 2008
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Let me narrow it down, then: if the only thing a trait does is give setting color, it does not cost points. If it interacts with points at all, it would be as a quirk, and immunity to diabetes certainly isn't a quirk.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#7 |
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Join Date: Aug 2018
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Can diabetes even exist in animals who have the gene that turns glucose into vitamin C turned on?
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#8 |
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Join Date: Aug 2004
Location: Pioneer Valley
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Yeah, my vote's for zero. I was diagnosed with diabetes over a decade ago -- and diagnosed a likely candidate for it a decade before that. While I've had long term effects, such as worsening eyesight, slower healing and gradually increasing neuropathy in my feet, I can't say that I've suffered from anything worth as much as -5 worth of disad. * Over the course of my lifetime, sure, I'd have paid a point for Immunity to Diabetes, but I'd have paid a good bit more to have robust knees, which have been bothering the eff out of me for decades, or Immunity to Fibromyalgia, which has plagued me for twenty years.
In the timeframe of an average adventurer? No. * Granted, I'm a type II. Type I is obviously considerably more serious, and disad worthy.
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. Last edited by RGTraynor; 04-29-2023 at 01:53 AM. |
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#9 |
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Join Date: Aug 2014
Location: Snoopy's basement
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I don't think immunity to diabetes would really apply in a game. It's not really something that a PC is at risk of randomly catching. It's more like the opposite is what would be stat-able. IE , Susceptible (Diabetes).
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#10 |
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Join Date: Mar 2013
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I'd make Immunity to Diabetes a Feature, you don't really contract diabetes.
Immunity to HIV would be a Perk in most campaigns I'd run, if relevant. I guess if we were playing 1980s Sex Workers then I would probably up it to [5]. |
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| Tags |
| biotech, cyberpuno, cyberworld, infinite worlds |
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