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Join Date: Sep 2018
Location: North Texas
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Pulling some of the houserule-focused discussion from the main forum over to here, what are some alternative ideas for the TOUGHNESS talents?
Like David (https://forums.sjgames.com/showpost....34&postcount=3) part of my problem is with the TOUGHNESS moniker... to me the talent should represent the whole spectrum of defensive training, from hit avoidance to 'rolling with a punch' to body hardening techniques. In addition, I wanted the unarmored barbarian or martial artist to be viable archetypes so I decided to expand on the concept. In my game, then, TOUGHNESS is replaced by three increasingly potent talents... DEFENSIVE TRAINING, DEFENSIVE EXPERTISE and DEFENSIVE MASTERY. To avoid possible abuse, however, they only partially stack with actual armor (which is also expanded in my game). DEFENSIVE TRAINING - Stops 1 hit (does not stack w/ armor) DEFENSIVE EXPERTISE - Stops 2 additional hits (3 total), but only 1 point stacks w/ armor DEFENSIVE MASTERY - Stops 3 more hits (6 total), but only 3 points stack w/ armor All three will fully stack w/ magical protection or other talent-based techniques that grant similar defenses. See also: https://forums.sjgames.com/showthread.php?t=187178
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 04-22-2023 at 07:07 PM. |
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