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#1 |
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Join Date: Jun 2020
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So, I've been working on a few settings. One of them has Ghost in the Shell style HV/hypervelocity ammo (which, when loaded into a 9mm Uzi, can cause massive deformations on an armored van and push a cyborg back a good foot, please note that this is with a weapon not designed for such hot loads) which doesn't use electrothermal chemical propellants.
Is there a 3e GURPS answer to this, or do I have to cook one up? |
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| Tags |
| firearms, gurps 3e, rounds |
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