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#1 |
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Join Date: Jul 2013
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I have a slight problem, I love the Sorcery magic system but the mages in my game never run short on points to cast them. (I'm using Quintessence, and Quintessence Points to fuel spells FYI. One game has gotten quite epic, and the other is sort of X-fileish right now but could veir into a higher stakes game.
I saw a proposed fix for the problem on another site, but wanted a second opinion. It was to use the cost of the spell divided by either 5 or 10 as the QP cost to cast. Every thing else stayed the same. So if a character bought a spell for 20 cp they would either pay 4 or 2 points to cast it respectively. How badly would this break the game?
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My GURPS Blog: https://omniversalmess.blogspot.com/ |
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| Tags |
| magic, sorcery |
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