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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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The problem with thieves is that they have to be capable in so many different areas. Warriors can get away with being either very strong or very skilled at hacking and stabbing; having both is nice, but not required. Spellcasters need smarts; magical talent is essential, of course, but it's mostly about the brains. Thieves, however, have to be charming, cunning, nimble-fingered, quick, and up to date on all the latest security technology.I don't so much steal The solution is GURPS Dungeon Fantasy Denizens: Thieves. It offers all kinds of ways to really shine, whether your preferred approach is to specialize in just one of retail burglary, wholesale heists, backstabbing, or good old fashioned highway robbery, or to cheat the system in ways that let you be that much better at all of the above. It also provides power-ups and gear to help you make guildmaster in record time. And at $9.00 – yes, I'm going to say it – it's a steal. — Store Link: https://warehouse23.com/products/gur...izens-thieves/
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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| Tags |
| bandit, burglar, cutthroat, denizens, mastermind, spell-thief, thieves |
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