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#1 |
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Join Date: Feb 2013
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Looking through the DFRPG magic items book, I see that for armor and shields, the magic bonus for +1 block is 5 times the cost of +1 Defense Bonus, which applies to ALL Defenses...
Am I missing something? Exploits page 47: Defense Bonus If you have a ready shield or cloak, add its Defense Bonus (DB) to any Dodge, Parry, or Block roll against an attack that comes from your front or shield side. Defense Bonuses appear on the Shield Table (Adventurers, p. 107). https://www.screencast.com/t/qJPo0XLuq |
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#2 | ||
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Join Date: Aug 2004
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Quote:
I posed the question here, as such: Quote:
I think the key (made clear in the second link) is this: The two bonuses do stack, so it makes sense for a wealthy PC to get both. But it definitely makes sense to get Deflect first!
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
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#3 |
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Join Date: Aug 2004
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It's a straightforward pull of the relative enchantment costs as seen in GURPS Magic for 4th edition, as was dragged forward without revision from 3rd edition's GURPS Magic (copyright 1989) for Deflect and GURPS Grimoire (copyright 1994) for Defending Shield.
I suspect the pricing of Defending Shield in Grimoire was done on a "This new, more limited bonus stacks with the already-established Deflect, so we have to price it to reflect that it's an increase for people already benefiting from Deflect" basis, but I wasn't an author, editor, or a playtester on Grimoire thirty years ago. I would have revised the whole scheme going into 4th edition GURPS, but that obviously wasn't done.
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Steven E. Ehrbar GURPS Technomancer resources. Including The Renegade Mage's Unofficial GURPS Magic Spell Errata, last updated July 7th, 2023. |
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#4 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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I wish Deflect had gone away with PD. The whole "my gloves have deflect +4 and my breastplate has Deflect +1" thing is very annoying in play, and requires random hit locations to be rolled before defenses.
A DB bonus item that gives a force field effect like a ring of protection wouldn't be as bad. Nor is adding DB to shields. |
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#5 |
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Join Date: Aug 2004
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Well, there's a reason my "errata" for GURPS Magic converts it into the more-expensive Dodge bonus enhancement counterpart of Defending Weapon (Parry) and Defending Shield (Block). But that might be underpowered for DFRPG.
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Steven E. Ehrbar GURPS Technomancer resources. Including The Renegade Mage's Unofficial GURPS Magic Spell Errata, last updated July 7th, 2023. |
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#6 | |
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Join Date: Jan 2008
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Quote:
Are you saying it's annoying to determine the DB of a specific hit location (+4 vs. hands, +1 vs. body in your example)? If so, why not just not buy armor that annoys you? BTW you can still roll random hit locations last if you want to--just apply DB retroactively. It's no different really than rolling 3 attacks and damage before rolling 3 defenses, which is also a timesaver. (Also wow, putting Deflect +1 on just a breastplate is only $350! What a great deal.) Last edited by sjmdw45; 03-26-2023 at 12:08 PM. |
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#7 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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| defense bonus, dungeon fantasy rpg, magic items |
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