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Old 02-21-2023, 12:59 PM   #1
Otaku
 
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Default [Supers] Undetectable As A Super

This came up while trying to build a Supers character I've had lurking in my head for the last decade or two. The short version is that, when not actively using their Super powers, they don't "register" as a Super to the in-setting means of detecting supers/super powers.

For example, if another character has Detect that works on any trait with the "Super" Power Modifier,* it wouldn't actually work on the Super I've been trying to build unless he's actively using his powers. The same goes any technology that can detect traits with the "Super" Power Modifier.

This effect seems a bit to valuable to argue for it as "fluff". Would it be some form of Invisibility? Or maybe use Alternate Form if the form without any powers already enjoys this benefit? Yes, this means he'd need time to transform into the super-powered version of the character, but I was debating doing that anyway.

*If this isn't a kosher option for Detect, feel free to let me know how to model a similar effect.

Addendum: The character I'm designing is not for any specific campaign. Just an idea that popped into my head some time ago, and something finally got me to the point of "...okay, let's build him in GURPS." The good news/bad news is that means I can't tell you things like "The GM said this is okay." or "That is off limits."
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Last edited by Otaku; 02-23-2023 at 10:18 AM. Reason: Added Addendum
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Old 02-21-2023, 01:08 PM   #2
Varyon
 
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Default Re: [Supers] Undetectable As A Super

Canonically, this would be Obscure 10 (Detect Supers; Stealthy +100%) [40] with a further Limitation for only working on yourself (I think Thaumatology: Sorcery put it at -10%, which would reduce the cost to [38], but I could be misremembering). Always On -50% might be appropriate (reducing cost by [10]), although a lesser Limitation value may be more fair considering it can be turned off; perhaps -20% (saving [4]) would be better? Regardless, you'd probably set it as an Alternate Ability to the Metatrait that represents all of your character's powers - basically you can switch between having the Obscure and having all of your powers. Most likely the Obscure will cost less, reducing cost to 1/5th. Putting it all together, it's probably Obscure 10 (Detect Supers; Stealthy +100%; Always On -20%; Self Only -10%; Alternate Ability x1/5) [6.8], which rounds up to [7].

If there are multiple distinct means of detecting supers, you may want to toss on one or more instance of Extended +20% to cover additional means. It's up to the GM if these means are sufficiently-distinct to call for it.

If you think hiding from something that detects supers is less useful than being invisible or inaudible, you could adjust the base price of Obscure.
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Last edited by Varyon; 02-21-2023 at 01:17 PM.
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Old 02-21-2023, 01:31 PM   #3
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Default Re: [Supers] Undetectable As A Super

From Thaumatology: Magical Styles, this perk:

Quote:
Secret Mage

You’re trained at minimizing your magical emanations. For the purpose of the Aura spell (p. B249), your Magery and associated magical advantages and perks are “secret” traits, comparable to lycanthropy, vampirism, etc. Thus, your magical gifts only show up on a critical success – or when you use them visibly. This also affects Detect advantages that can sense mages.
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Old 02-21-2023, 01:49 PM   #4
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Default Re: [Supers] Undetectable As A Super

Quote:
Originally Posted by JulianLW View Post
From Thaumatology: Magical Styles, this perk:
Honestly, this is probably priced more fairly than my Obscure build. Obscure isn't a great fit for this - it has the same base cost regardless of if you're blocking vision or a vague detection ability, it's priced assuming it's an area effect, and so forth - but is the only real building block we have for stuff like this. My first assumption was a Perk anyway, so this works better.
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Old 02-21-2023, 01:58 PM   #5
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Default Re: [Supers] Undetectable As A Super

I thank both of you for your answers! The Perk sounds good to me, but I'll keep the Obscure build just in case.
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Old 02-21-2023, 02:02 PM   #6
ericthered
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Default Re: [Supers] Undetectable As A Super

Immunity to Detect might be useful as well. That might be at the [5] level, and might be at the [10]
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Old 02-24-2023, 12:56 AM   #7
Plane
 
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Default Re: [Supers] Undetectable As A Super

Secret Mage perk sounds way over-powered, pretty much every mage is going to want that.

The approach of using "Obscure: Detect Magic" sounds a lot more fair considering those benefits. This the approach Powers 64 has for Obscure: Detect POWER

If Secret Mage is allowed then there should be some way of buying increased chances of critical success with Detect Magic.

Given that Secret Mage is itself a magic perk, it probably would not function in No Mana so using Mana Damper should be able to deactivate it if the mage is in range, though that's a pretty hard setup.
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