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#11 |
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Join Date: Jul 2006
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Dunno about DF itself, but the problem in "that other RPG" tended to be that, above a certain level (which varied with edition) it could be tricky to keep the PCs "in the dungeon" as the walls stopped being effective physical barriers without the addition of credibility stretching magical upgrades.
Superhero characters also seem to be a poor fit to a game of glorified breaking and entering generally - if they can take on whole armies and wrestle with epic foes, they are better doing that than going room to room hunting for ever growing piles of change. Mind you, I'm not a big fan of high fantasy stuff generally, so if you like that sort of thing and can make it work "we're sleeping on the transport tonight lads" as the French say*. *Actually, it translates as something completely different. |
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#12 |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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DF characters seem to work fine in the broader genre of "fantasy adventures" which aren't confined to dungeons, but include long-distance travel, politics, nation-building, interplanar travel, quests, and so on.
The campaign I'm playing in fits that genre well. It had one reasonably large dungeon at the start. Since then, there have been various barrows, forts, lairs and so on, but their individual room counts have been ten or less.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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#13 | |
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Join Date: Jul 2008
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#14 |
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Join Date: May 2011
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I just built a Knight, added all the power-ups that were obvious, and maxed the attributes. I came up just over 1100 points, and I could have dug into some more generalized power-ups. I note that at some point, increasing skill level is silly. I think a 1250 Knight could go toe-to-toe with about anything in Monsters, but at that point you’re saving the world and fighting home brewed baddies, I imagine.
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#15 | |
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Join Date: Mar 2017
Location: Brazil
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They went to the world of Steel with the purpose of finding ways to defeat the AIs there. In the end, the AI Brisbane formed an Android body for itself using Tokyo's tech and Brisbane escaped into the multiverse, to be used by me as a "Brainiac" ultimate super villain type. It was very fun |
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#16 | |
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Join Date: Mar 2017
Location: Brazil
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I also give a few "freebies" points to colour the characters. Go ahead and spend those into that Philosophy skill, or become a real good soccer player. That helps avoid the minmaxers. Now, my game table are my friends from years of course |
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#17 | |
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Join Date: Feb 2008
Location: The Athens of America
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I have always tried to spend a point or two on 'flavor' outside the nuts and blots of character effectiveness. Part of why I miss the half point from editions 1-3 is that used to get me 2-4 flavor skills, now it is less. Ah well...
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
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#18 |
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Join Date: Oct 2007
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#19 | |
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Join Date: Feb 2008
Location: The Athens of America
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I like 99% of the changes from 3rd to 4th editions. If I were seriously thinking of GMing again it would be about the only thing I would be tempted to houserule. Or I would create a perk that allows 2 skills (not necessarily related) at effectively 3ed halfpoint level E = stat-1 A = stat-2 H = stat-3 etc. That said they were never going to be able to please everyone on every point. Heck I would guess whatever inhouse committee that handled the 3rd ed to 4th ed process had disagreements on the small points. Such is life.
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
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#20 |
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Join Date: Sep 2018
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I mean yes it scales. Dungeon Fantasy characters don't really outgrow threats they face they just gain the ability to afford the cooler capabilities. You might want to cap skill levels and attributes to reasonably high levels to discourage game-breaking abilities. it also may be a good idea to keep players in their class-lane as 500pts could sort of defeat that baked-in convention.
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| Tags |
| gm advice, gurps dungeon fantasy, high points |
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