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#1 |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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There are, indeed, several things to think about. It is worth playing out some practice combats with your players, to get things grooved in a bit.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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#2 |
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Join Date: Feb 2007
Location: New York City
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I highly recommend both the GURPS GM screen & GURPS combat cards.
They have a lot of the information you'll want for combat. Combat options, maneuvers and modifiers. They really help a lot. Yes, once you get the basic options down (it only takes using them a bit) combats become much faster. Also, you can layer on additional options like deceptive attacks, which help get around enemy defenses. The combat cards are free & the screen only $6.00 http://www.warehouse23.com/products/...n-combat-cards http://www.warehouse23.com/products/gurps-gms-screen-2 |
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#3 | |
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Join Date: Aug 2004
Location: Austin, TX
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Quote:
Two knife fighters on an infinite white plain have almost no reason not to retreat, and as long as they're not suffering shock penalties, to not attempt acrobatic dodges. When you have to deal with terrain and multiple attackers, choosing how to allocate defenses and defense boosting options becomes much more complicated.
__________________
Read my GURPS blog: http://noschoolgrognard.blogspot.com |
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#4 | |
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Join Date: Feb 2023
Location: Orléans, ON, Canada
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Quote:
I'll redo my example with retreat and acrobatic dodge and use imp damage instead of cut and see how that goes. |
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#5 |
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Join Date: Feb 2023
Location: Orléans, ON, Canada
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I did a second version of my combat example, using retreat, impaling damage and acrobatic dodge.
According to the book, you can only do acrobatic dodge once per turn, so to defend against all-out attack, I guess I can only use acrobatic dodge for one of my two defenses (p.375 in Basic Set Campaigns)? |
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| Tags |
| combat, examples, gurps |
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