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Old 01-31-2023, 11:04 AM   #1
Dolarre
 
Join Date: Aug 2004
Default Flavorfull Magic Items

Dungeon Fantasy, as a genre, often loses some of the sparkle of enchanted items - leaving most as nothing more than nouns of verbing that give an endless variety of numerical bonuses.

I'd love to see some counter examples - for inspiration in my own game.

I'll provide the first samples:

Overseers’ Strike – Silver plated with etched figures shown constructing a temple, this chakram, when touched, inflicts 1 point of burning lightning damage which bypasses armor (innate DR protects normally) each second held. The holder may concentrate for one second to generate a lightning aura over the chakram which will deal 2d+2 follow-up lightning damage (again, bypassing all armor) on the next successful attack. On a successful hit, a Thunderclap (as the spell) emanates from the spot of the strike.

Exceptional versions can be both fine and/or balanced. The rarest also include the returning enchantment.

These chakram, often worn around the neck, were used to punish (usually lethally) conscripted warm-bloods reptilian races used to construct their sprawling temple complexes. Usually one strike was enough to quell any disorder, and the minor electric damage was a precaution included to discourage the slaves from picking up a thrown chakram to use against their oppressors. Most reptilians’ natural DR made the minor damaging-effect inconsequential.


Overseers’ Watch – A silver-capped and intricately-carved horn, usually on a strap. The carvings are of dozens of intertwined snakes, with a raised bass-relief symbol formed by the bodies depicting the Nightmare patron worshipped by an ancient serpent-folk nation. The inside is perpetually damp with fresh blood. The horn serves two magical purposes. On command, three times per day, it fills with the blood of the horn’s source. For those creatures who can take sustenance from blood (most full carnivores), it serves as one full meal, food and water. When empty, holding the horn grants a +2 bonus to all perception rolls concerning hearing, and when held to the ear, provides the benefit of Far-Hearing (as the spell) at half energy cost – no roll needed. It can also be used as a mundane signaling horn.

Most such horns are carved from large beasts of burden. In exceptional versions the horn is instead taken from more exotic sources; the most prized are those taken from predators: basilisks, hydra, or even dragons. These horns increase the passive bonus to perception to +3 or +4, and consuming blood from these exceptional horns returns 1d+1 lost FP.

This horn was often issued to high-level overseers as a reward for exceptional service or in return for greater authority and responsibility. It allowed its wielder to watch over a considerably greater area and stay at post with fewer breaks.
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