Fast Draw critical success
I can see all types of outcomes for Critical Failure for Fast Draw, but I'm at a loss for what to do for critical success. I feel there really should be some bonus benefit! The only thing I can think of, and for the most part it only really benefits archers, is allowing automatic success for future attempts in same combat.
Example: Scout Emily rolls a crit success on Fast Draw (arrow). It succeeds and for the remainder of the combat all FD automatically succeed and no further rolls are needed.
Any other ideas? Especially looking for benefits for Fast Draw of melee weapon. What's good for Fast Draw (sword)? You're unlikely to need to FD the sword again in the same combat session.
|