Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Dungeon Fantasy Roleplaying Game

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-24-2023, 09:21 PM   #1
Yenaldlooshi
 
Yenaldlooshi's Avatar
 
Join Date: Nov 2021
Location: Phoenix, Arizona USA
Default Complimentary Skill Rolls for Influence

In reading Exploits pages 6 and 10, I am wondering if it would be wrong to allow a player with many of the skills for influence rolls (a bard) to make additional skill checks to try to add to the success of a master skill. Example; rolls using Diplomacy with a roll for Fast-Talk and Sex Appeal as complimentary skill rolls per Exploits page 6.

Though the text states; "This usually means rolls against two different skills, attempted by two different delvers...", the word "usually" gives flexibility for this and since the skills seem combinable in many cases. ie. Using fast-talking with sex appeal at the diplomatic bargaining table should be a thing so I am thinking of allowing it.

Can someone make a good case not too? Should I limit it to only one complimentary skill roll per attempt? (I just noticed how busking works on page 14 so I think I will run with just one main roll with as many complimentary skill rolls as appropriate to the scenario)

I don't see this really encouraged nor discouraged by the rules (unless I am missing something).

What say you all?

Last edited by Yenaldlooshi; 01-24-2023 at 09:33 PM.
Yenaldlooshi is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:53 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.