What if we pushed the rules for being knocked down by wounds to better simulate stunning? My proposition is simple: if one sustains damage necessary to knock them down, they are considered
stunned. Stunned figures may take no action until they recover with a 3/ST roll, which they make at the end of each turn they are stunned.
Examples:
- Turn One, Buparal, a character with ST 12, is hit for 8 points of damage, and falls, stunned. At the end of the turn he rolls 13, failing on his 3/ST roll to recover; he remains stunned. Turn Two, Buparal can't act, except, at the end of the turn to again roll 3/ST to recover. He succeeds with a result of 12, and may act on Turn Three.
- Turn One, Zypho, who has ST 14, is hit for 10 points of damage, and falls, stunned. At the end of the turn, he succeeds on his 3/ST roll with a 13. He has recovered from being stunned and can act on Turn Two.
This approach creates a greater grey area in which someone is not dead, but is temporarily out of the action. It also gives another benefit to having a higher ST.