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#1 | |
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Join Date: Jun 2013
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As to "hostile intent" (which I don't think is part of Reverse Missiles, but apparently is part of some spells), that doesn't necessarily require any sort of mind reading. In many settings - particularly various flavors of shounen anime - "hostile intent" is a detectable force/energy that is produced/released by anyone acting as such. It may be possible for someone to engage in hostile action without any hostile intent, but this is likely to be the exception rather than the rule (there's an antagonist in Rurouni Kenshin who has sufficient psychological damage as to not generate such). How to handle that - and if it's even an option - would ultimately be up to the GM.
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GURPS Overhaul |
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#2 | |
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Join Date: Aug 2004
Location: Austin, TX
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Typical .45 ACP rounds have a muzzle velocity around 300 m/s (+/- 10%). So if you fire a .45 ACP at a mage with Reverse Missiles who is 90 yards away, it's possible the round would hit the ground instead of reversing into you. But it's unlikely if target is much closer, and if the target is farther away, the bullet is going to be fired at an upwards angle out of the gun so that the bullet drop lets it hit the target, and that complicates the analysis some (or a lot, depending on the range). Guns that fire faster bullets are going to have relatively longer ranges - a supersonic .308 round covers 350+ meters in 0.5 seconds, for instance, and the optimum range is going to be closer to 200 yards. For simplicity, I'd pretty much ignore the possibility of a projectile reserved by Reverse Missiles hitting the ground unless the target is beyond half the maximum range of the attacking weapon. If I was feeling really generous, I might make that a quarter the range if the attacker is aiming at the target's feet (or a prone target, etc) and the projectile starts the reversal much closer to the ground.
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Read my GURPS blog: http://noschoolgrognard.blogspot.com |
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#3 |
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Join Date: May 2007
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Thank you- that's the sort of analysis I was hoping someone here could do. So, for fire at reasonably close range at least, a "dumb" Reverse Missiles would be perfectly functional, but the spell probably has some active targeting component if it still works at great range. EDIT: For my "Mages of the Enlightenment" setting, which at least makes a pretense of spells functioning based on the simple laws of the universe rather than the caster's intent, and at any rate there is a fairly hard rule that magic has no more intelligence than the caster put into it, I may decide to houserule that the spell is the "dumb" version and steal your ruling about half maximum range- a simplification, as you say, but playable.
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I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig. Last edited by ravenfish; 11-04-2022 at 03:00 PM. |
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#4 | |
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Join Date: Aug 2007
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So, assume you have a magical gun that heals beings struck by its' projectiles. Those healing bullets would still get reversed even though they are fired with _helpful_ intent.
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Fred Brackin |
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#5 | |
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Join Date: Aug 2004
Location: Pioneer Valley
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
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#6 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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#7 |
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Join Date: Aug 2018
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I think it the case of shrapnel it would revese back to center of AE rather than where missle was launched, same with a grenade.
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#8 | |
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Join Date: Sep 2011
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#9 |
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Join Date: Jun 2006
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Yeah, that. Note that any kind of physical reversal process runs up against the problem of what happens if the shooter moved, and the more serious one that it would almost always fail to threaten the shooter even if he has not. The missile should hit his weapon, or smoothly return to his quiver, or pass through the point in space where the end of his sling was when he released the string....
The downside of the magic being able to hit the shooter anyway is that logic would suggest it should be fairly trivial to design a variant spell that uses a similar process to propel something the mage tosses randomly into the air so that it infallibly hits the eye slits of anyone he designates as the "shooter", possibly at hypersonic speeds at ranges over the horizon, given that the Reverse spell seems to work on such projectiles. Now you need a second justification for why magic does something that doesn't make sense to prevent that, which is likely to require a third and a fourth and... It may be better to just call it from the beginning, it's magic, it doesn't make sense, and stop wasting time trying to figure it out or develop exploits. The downside there is some exploits are pretty cool, and it's a shame to lose them. There really is no good way to balance all of those in a way that doesn't involve case by case arbitrary rulings. Mind you if magic is sapient, which a lot of evidence seems to support, the spell spirits or whatever might well [change their minds] from casting to casting and alter what exploits do or don't work from day to day.
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-- MA Lloyd |
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#10 |
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Join Date: May 2007
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Okay, that I'll buy. It still doesn't cover the missile's ability to track a moving shooter, but, as you say, it's magic.
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I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig. |
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| Tags |
| combat, reverse missiles |
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