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#1 | |
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Join Date: Aug 2004
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Maybe that idea comes from some depiction of ogres in literature; I don't know. But... well, nothing wrong with an oddity or few in the game. I'll take it as written, not as an error. 2) That may be, but then again, there are other weapons that allow one- or two-handed use but don't have the asterisk. (Even then, maybe everything is according to a plan: perhaps the rule is "the weapon gets an asterisk if it can be used 1- or 2-handed with the same skill; no asterisk if 1- vs 2-handed use involves different skills (a la bastard sword)".) 3) I'm guessing it should be FP, for the simple reason that spells are cast using FP, not HP. 4) Your procedures for searching sound fine. I only note that the book's text isn't clear. I'd like to see future updates note in both descriptions that Search is indeed used for searching packs/wagons, not only pockets, bodies, etc. Anyway, all minor stuff. Overall, DFRPG is nicely clear, and low on errors & contradictions. Thanks for the reply!
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
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#2 | |
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Join Date: Nov 2014
Location: Odense, Denmark
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3) Nah, I think it is HP, besides HP can be used to cast spells. |
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#3 | |||
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Join Date: Jan 2022
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I think Alchemy in the Field could use some clarification.
For instance, on DFA72, we have the Alchemy skill. Quote:
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For instance, say that a player wants to craft a craft 10 arrows in town. How long does that that take? Does it take the same amount of time as crafting Scale Armor? Say that an alchemist wants to craft a Minor Healing Potion ($120) in town - how long does that take? Does it take the same amount of time as crafting an Invisibility Potion ($2250)? This gets more awkward when we get to field crafting. A scout runs out of arrows on a delve and wants to craft more. Unsupported. A Wizard wants to use their Backpack Alchemy Lab ($1000, 10lbs) to craft a Strength Potion ($250). The Backpack Alchemy Lab (DFA114) says "-2 to brew anything in the field". This implies that field crafting is possible, but what are the rest of the parameters? Or more specifically, how many labor-hours does it require to make such a thing? |
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#4 | ||||
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Join Date: Jan 2022
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Cheap Weapons and Armor
DFE49 notes: Quote:
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Winter / Arctic Clothing The rules for Temperature on DFE70 state: Quote:
Last edited by beaushinkle; 11-23-2022 at 10:46 AM. |
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#5 | |
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Join Date: Aug 2004
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Which I'm fine with. But it does necessitate some GM calls: "You'll have just one day in Town." "Okay. I need to craft a new set of plate armor." Hmm...
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
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